\++================================|                    _=_
  \_________________________________/              ___/==+++==\___
               """\__      \"""       |======================================/
                     \__    \_          / ..  . _/--===+_____+===--""
                        \__   \       _/.  .. _/         `+'
                           \__ \   __/_______/                      \ /
                          ___-\_\-'---==+____|                  ---==O=-
                    __--+" .    . .        "==_                     / \
                    /  |. .  ..     -------- | \
                    "==+_    .   .  -------- | /
                         ""\___  . ..     __=="
                               """"--=--""     


---------------------------------------------------
Version History for Star Trek Mod
---------------------------------------------------

Star Trek Mod v1.9.7.4

1. Fixed 8472 Resource Ship now only requires 10 crew quarters
2. Fixed Phaser Cannon Mount (Federation) Now has correct KT limits
3. Fixed If you disable Shuttles in game rules you should still be able to build fighters now.

Star Trek Mod v1.9.7.3

1. Changed Decreased Shield Percent for Light Shield (Ship) mount from 70 to 65
2. Changed Increased Shield Percent for Standard Shields (Ship) mount from 120 to 130
3. Changed Increased Shield Percent for Heavy Shields (Ship) mount from 150 to 200
4. Changed Increased Cost Percent for Heavy Shields (Ship) mount from 150 to 200
5. Changed Increased cost of Pack Rats from -500 to -1000
6. Added "DO NOT use in combination with other Race Technology." To description for General Race Technology
7. Fixed Spelling error in Pirate Race description
8. Changed Increased Propulsion Experts bonus from 1 to 2
9. Changed Increased Power Industrialists bonus from 50% to 100%
10. Changed Decreased cost of Emotionless from 1500 to 1000
11. Fixed Resource Ability Amount Organic Resource Storage I was giving 20000 in stead of 10000.
12. Changed Increased several Pirate Facilities abilities slightly
13. Changed Increased ability amounts for Slave Labor Operation I - III
14. Fixed Minor spelling errors 


Star Trek Mod v1.9.7.2

1. Changed Players start with Basic Science already completed
2. Fixed Romulans will now research cloaking technology
3. Changed Name of Shield Mount to Enhanced Shield Mount
4. Added Repair Ship to Tech Area file
5. Changed Repair Barge now requires Repair Ship Lv 1
6 Changed Repair Yard Mount now requires Repair Ship Lv 1
7. Changed Increased Shield Percent for Standard Shields (Ship) mount from 100 to 120.
8. Changed Increased Shield Percent for Heavy Shields (Ship) mount from 140 to 150.
9. Changed Reduced Shield Percent for Light Shields (Ship) mount from 80 to 70.
10 Changed Increased Shield Percent for Standard Shields (Base) from 150 to 200.
11. Changed Increased Shield Percent for Heavy Shields (Base) from 200 to 300.
12. Changed Increased Tonnage Structure Percent of Heavy Shield (Base) from 110 to 120.
13. Fixed Description typo in Large Reactor Mount
14. Fixed Description typo in Heavy Reactor Mount
15. Changed Turned Off the "Borg" in Monster Tech for now
16. Added Pirate Colony Tech to Orion AI_General file.
17. Changed Physics now requires Basic Science Lv 1 instead of Applied Science
18. Changed Reworked AI_Research files again. (Removed un-needed entries and restructured the file some) 
19. Changed Increased range of Massive Reactor Mount from 6 to 10
20. Changed Increased Damage Percent Massive Reactor Mount from 200% to 250%
21. Changed Increased the cost of researching Gas Giant Colonization from 300000 to 600000


Star Trek Mod v1.9.7.1

1. Fixed Design Creation file for Satellite Layer


Star Trek Mod v1.9.7

1. Changed Revamped the entire Intel System.
2. Added Counter Intelligence I - V to Tech Area
3. Changed Added Counter Intelligence to Research file 
4. Fixed AI will now add crew quarters to designs
5. Changed All resource ships now have a -500% Combat To Hit Defense Plus
6. Changed All resource ships now only require 10 crew components
7. Changed Removed ability Crew Quarter from all Remote Mining components
8. Added Remote Mining Ships to the Tech Area file
9. Changed All resource mining ships now require Mining Ship Tech level 1 or 2.
10 Changed Tonnage for all Large Resource Ships from 2305 to 2005
11. Changed Remote Mining Mount (Ship) Vehicle Size Min/Max to 2005. *Large Resource Ship*
12. Changed Remote Mining Mount's Tech Area Req to Remote Mining Ships (Lv 1 or 2)
13. Removed Extra Remote Mining ship for 8472
14. Changed Roman Numeral from 1 to 0 on all Crew Quarter components
15. Added -500% Combat To Hit Offense Plus to all Resource Ships
16. Added -500% Combat To Hit Offense Plus to Resupply Ship
17. Fixed Masking problem with Romulan Main_Bmp
18. Added New Main_Bmp, Racial images, and Emblem to Caspian 
19. Changed Description on all Resource Ships removing notice for need of additional crew quarters
20. Added Description on all Resource Ships: "Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus."
21. Changed Name of Resource Ship to Remote Mining Ship
22. Changed Name of Large Resource Ship to Remote Mining Ship II
23. Updated STM Basic Tech Tree Document
24. Changed Tech Requirement of Advanced Torpedo Weapons from Torpedo Weapons 5 to Torpedo Weapons 10
25. Changed Removed Resource Ship (AI) from VehicleSize file (AI was using it for illegal designs)
26. Fixed Klingons will now add armor to their designs
27. Added Armor Plating I - III 
28. Added Hull Plating I - III
29. Added Defensive Armor I - III
30. Added Ferengi Armor to TechArea file 
31. Added Klingon Armor to TechArea file
32. Added Romulan Armor to TechArea file
33. Changed Organic Armor I - III for 8472 to Organic Plating I - III 
34. Added Ferengi Armor to 8472_AI_Research file
35. Added Klingon Armor to Klingon_AI_Research file 
36. Added Romulan Armor to Romulan_AI_Research file
37. Changed Breen Organic Armor I - III to Organic Armor I - III
38. Changed Description of Repair Yard I - III
39. Changed Satellite Bay I - III cargo ability to 50/60/70 to avoid AI illegal designs
40. Changed Federation now using correct Escort Heavy BMP image
41. Added Metaphasic Shields for the Federation and Ferengi (Thank you Schattenkanzler)
42. Fixed Monster Tech should now have access to their technology at any points level 
43 Changed Removed Borg Monster and added them to Monster Tech
44. Fixed Klingons will now design Infantry
45. Changed Remote Mining (SAT) resource cost. Lowered from 20 to 15 for all resources.


Star Trek Mod v1.9.6.4

1. Changed Removed Espionage from all Research Files.
2. Changed Removed un-needed misspelled "battlecruser" image from Gorn file.
3. Changed The AI Research file
4. Changed The AI Design Creation file
5. Changed Reworked the AI_DesignCreation file
6. Changed Modified the AI_Construction_Facilities file
7. Changed Modified the AI_Construction_Units file
8. Changed Re-organized the Racial Armor components
9. Changed Applied Intel now starts at level 1
10. Changed Beam Weapon I - V is now very long range but not very powerful
11. Changed Lowered technology cost for many Technologies
12. Changed Increased Standard Movement for all Warp Nacelle I - V components by 1 each


Star Trek Mod v1.9.6.3

1. Fixed Resource Stations will now use Resource Station images
2. Fixed Vehicle List Overrides should now be working
3. Fixed Assault is not correctly spelled throughout the component list
4. Fixed Large, Heavy, and Massive Reactor Mounts now include Phased Energy Cannons.
5. Changed EM Cannon I - V to Electromagnetic Cannon I - V
6. Changed ECM Weapons to EM Weapons in TechArea file
7. Change ECM Weapons to EM Weapons for Electromagnetic Cannon I - V
8. Changed Armor I - III Tonnage Space Taken from 10 to 5
9. Changed Armor I - III Tonnage Structure to 20/25/30
10. Changed Reflective Armor I - III Tonnage Space Taken from 10 to 5
11. Changed Scattering Armor I - III Tonnage Space Taken from 20 to 10
12. Changed All Race Armor's Tonnage Space Taken from 10 to 5
13. Added Organic Armor I - III for Race 8472
14. Added 8472 Armor to TechArea file
15. Added 8472 Armor to 8472 Research file
16. Updated Tech Tree
17. Fixed Description of Satellite Mount
18. Changed Added Comp Family Requirement to Satellite Mount.
19. Changed Increased Damage At Rng for Small Rocket Pods I - III to make them more useful
20. Changed Energy Weapons Tech Requirement from Beam Weapons 5 to Beam Weapons 1 (To promote better AI Designs)
21. Changed Reduce cost of Cargo Niche to 10/0/0.
22. Fixed Bio-reclamation Resource Storage I now stores correct amount 
23. Changed Increased Component Repair amount for Repair Yard I - III components from (1,2,3) to (4/6/8)
24. Changed Doubled the Component Repair amount for all Repair Yard Facilities. They are now 6/8/10
25. Changed Increased Slipstream Drive range from 4 to 20
26. Changed Increased Min/Rad cost of Slipstream Drive from 2000 to 4000
27. Changed Added 200kt worth of Supply Storage to Mine Layer I - III, Mine Sweeper I - V and Satellite Layer I - III
28. Changed Set all but one Neutral AI atmosphere type to Oxygen. 
29. Changed Set most Neutral AI races to Rock world with a few to Ice. No more Gas Giants.
30. Fixed Some minor spelling errors.


Star Trek Mod v1.9.6.2

1. Fixed Enhanced Torpedo Weapons are now available for all races.
2. Fixed Warp Weapons are now working
3. Updated STM Basic Tech Tree to include Enhanced Torpedo Weapons.
4. Updated STM Basic Tech Tree to include Sub Space Beam I - III
5. Changed Monster Racial Trait cost to 5000
6. Changed Borg Monster Racial Trait cost to 5000
7. Fixed Hyper-Tachyon Sensors I now has correct ability type
8. Fixed Warp Overdrive II now gives correct movement bonus
9. Fixed Omniplex Training Matrix will now display correct facility image
10. Fixed Omniplex System Nexus will now display correct facility image
11. Changed Starfleet Command I - II Pic Number from 2 to 576
12. Changed All System Capital facilities Pic Number from 69 to 533.
13. Fixed Warp Overdrive I - III will now only be available for ships.
14. Changed Replaced 8472 Troop Infantry image
15. Changed Replaced many Romulan Ship images
16. Changed Replaced Romulan Design Names file with new one
17. Changed Increased the KT size of Federation Battleship, Dreadnought, and Juggernaut
18. Change Increased the KT size of Romulan Battleship and dreadnought.
19. Changed Juggernaut to Juggernaut
20. Changed Replaced Federation (STNG) images.


Star Trek Mod v1.9.6.1

1. Changed Increased (Ship) Heavy Shield Mount Shield Percent from 120 to 140.
2. Changed Increased (Base) Light, Standard, and Heavy Shield Mount Shield Percent - 100, 150, 200.
3. Changed Added all new Tholian Ship images to the mod.
4. Added New race, Caspian. (Based on Post- TOS Movie era)
5. Changed Removed Extra Movement Generation ability from all hulls (Was causing a conflict)
6. Changed Emergency Propulsion to Warp Overdrive I
7. Added Warp Overdrive II - III 


Star Trek Mod v1.9.6 (Will Affect Saved Games Slightly)

1. Changed Defiant Mount Description slightly
2. Changed Defiant Mount cost has been increased
3. Changed Defiant Mount now has greater damage
4. Changed Defiant Mount now has Range of 2
5. Added Extra Movement Generation of 1 to 2 to all Scout/Escorts
6. Changed Satellite Mount now has lower cost better damage rating, and range.
7. Changed Revamped Large, Heavy, and Massive Reactor Mounts (Bases) Increased damage and range.
8. Changed Large, Heavy, and Massive Reactor Mounts now work for Phasers/Disruptor's, Pulse Weapons, Laser, and Torpedo weapons.
9. Changed Large, Heavy, and Massive Reactor Mounts now have Base Construction Tech Area Requirements. (1,2,3)
10. Changed Lowered Mineral Cost for all Remote Mining Components.
11. Changed Increased resource cost for Defiant
12. Changed Defiant description slightly
13. Fixed Solar Wind Collector's (Generate Points does not work was changed to Resource Generation)


Star Trek Mod v1.9.5.4

1. Fixed Weapon Platform Reactor Mounts will now show up correctly
2. Fixed Shuttle V is now accessible
3. Fixed Weapons Of Mass Destruction is now only available if it is selected as a Racial Trait.
4. Fixed Sensors can no long be researched beyond Tech Level 6
5. Fixed Tractor\Repulser Weapons can no longer be researched beyond Tech Level 6
6. Changed Stellar Harnessing Maximum Level from 2 to 5
7. Fixed Flux Pod III - V can now be used
8. Added New Technology, Solar Science
9. Added New Technology, Solar Mining
10. Added New Facility, Solar Wind Collector
11. Added New Component, Solar Collector
12. Added New Facility, Planetary Cloak
13. Changed Updated all Research Files
14. Changed Communication Interceptors from Sabotage to Espionage
15. Changed The name of Infantry (component) to Infantry Troop
16. Update STM Basic Tech Tree
17. Fixed Bio-Electric Field II - X will now require correct level of shields before becoming available. 
18. Fixed Gravitational Condenser will now scale correctly with the Artificial Warp Point Mount
19. Changed Added (Ship), (Base), (Satellite) - to Remote Mining components names.
20. Fixed Artificial Intelligence Mount is now included.
21. Fixed Hyper-Tachyon Sensor Mount now scales Hyper-Tachyon Sensors I - IV to 100kt
22. Fixed Gravitic Sensor Mount now scales Gravitic Sensor I - IV to 100kt
23. Changed Increased Scrap Ship Percent Returned from 30 to 50.
24. Changed Number Of Ground Combat Turns from 10 to 2
25. Changed Ground Combat Damage Modifier Percent from 30 to 100.
26. Changed Defending Units Per Population from 30 to 10 (Gives more militia to planetary defense)
27. Changed Population Defender Attack Strength from 12 to 10
28. Changed Population Defender Hit Points from 30 to 40
29. Changed Capital Ship Missile I - V Tonnage Space Taken from 50 to 20
30. Changed Plasma Missile I - V Tonnage Space Taken from 50 to 20
31. Changed Plasma Envelope Missile I - V Tonnage Space Taken from 50 to 20
32. Changed Weapon Seeker Speed for Plasma Envelope Missile I - V 
33. Changed Weapon Seeker Speed for Plasma Missile I - V
34. Changed Weapon Seeker Speed for Capital Ship Missile I - V
35. Added Ancient Weapons Platform 
36. Fixed Range Mount now has correct Tech Level Req 
37. Fixed Ancient unique tech now has correct requirements.
38. Added (Ship)(Base) to description for Remote Mining Mounts.
36. Added (Ship)(Base)(WepPlt) to description for Shield Mounts
37. Added (Ftr)(Trp)(Drn) to description for all Small Shields I - III
38. Changed Combat Support Group from General Technology to Military Science
39. Changed ECM Weapons Level Cost from 50000 to 150000
40. Fixed Replaced missing Icon for Neutral Race O02
41. Updated A couple HTML docs


Star Trek Mod v1.9.5.3

1. Changed Applied Science is no longer required for any of the Colony Techs.
2. Fixed Only the Racially selected colony technology will be listed under Applied Science 


Star Trek Mod v1.9.5.2

1. Fixed Space Yard Mount should now correctly scale the Space Yard component.
2. Fixed Resource Gathering Mount will no longer show up as a stock mount
3. Fixed Family numbers for Remote Mining mount for Bases are now correct
4. Fixed Description spelling error for System Control Complex
5. Fixed Description spelling error for many of the Assault Troop Components. 


Star Trek Mod v1.9.5.1

1. Fixed Remote Mining Mount now works correctly for Large Remote Mining ship.
2. Fixed War Base now has access to Shield Mounts.
3. Fixed Spacing error in Intel Project file. All races now have access to intel projects.


Star Trek Mod v1.9.5.0 

1. Changed Re-organized the Racial Traits file slightly
2. Added Three new Advantage Racial Traits; Mineral Mining Experts, Organic Farming Experts, and Radioactive Extraction Experts.
3. Added Three new Dis-Advantage Racial Traits; Mining Slackers, Organic Slackers, and Radioactive Slackers
4. Added Three new Dis-Advantage Racial Traits: Light Research Slackers, Medium Research Slackers, and Heavy Research Slackers.
5. Changed Added information to the ability descriptions of Expansion Construction Yard A & B to better explain how to use Expansion Construction Yards.
6. Fixed Spelling errors in Facility file (aloud is now allowed)
7. Fixed Small Disrupter's and other weapons descriptions
8. Added New EMP files for all major races.


Star Trek Mod v1.9.4.2.2

1. Fixed Error with Heavy Shield Mount. Will now give correct bonus for shield Percentage.
2. Changed Added a new Q & A relating to the Quick Start Bug in the Questions And Answer document
3. Added A Quick Start Game section to the Before You Play document. 
4. Fixed Description in Supply Replicator III will now display correct Mount Scaling information.
5. Fixed Resource Gathering Mount for Satellites will now show up correctly for use with only satellites
6. Added Satellite (Mining) to Default Design Types
7. Changed Small Fighter Engine description to read for use with fighters
8. Changed Small Fighter Engine tech requirement from Shuttles 2 to Fighters 1.
9. Changed Scanner Jammer KT Tonnage from 30 to 10 
10. Fixed Large Resource Ship size is now correct for its requirements. Changed from 2005 to 2305.
11. Changed Description text for Shield Generator I - IX from Starship to Base for Base Shield Generator
12. Changed Description text for Shield Generator I - V from starship to Weapon Platform for Weapon Platform Shield Generator. 
13. Changed Family number of Shield Generator I - V (Weapon Platform) from 11 to 211
14. Changed Family number of Shield Generator I - X (Bases) from 11 to 311
15. Fixed By changing the family names of the Shield Generators the shield upgrade issue has been fixed.
16. Changed The name of the EMC Cannon I - V to EM Cannon I - V
17. Changed The Description of the EM Cannon I - V.
18. Changed Changed family numbers for Remote Mining components to prevent upgrade bug.
19. Changed Small Shield Generator family numbers to prevent upgrade bug.
20. Fixed Repair Yard I - III will now scale correctly to the Repair Barge hull.
21. Changed Description of component Repair Yard I - III
22. Changed Description of component Ship yard I - III
23. Changed Name of Point - Defense Disruptors I - V to Point - Defense Blasters I - V
24. Changed Removed UCP race from Quick Start game options. 
25. Changed Description for BOP Mount. Should read 20% not 25%.
26. Changed Lowered weapons damage for BOP Mount to 80%.
27. Fixed BOP Mount now works with all three BOP class hulls.
28. Changed All Organic Resource gathering facilities now provide a 1% bonus to Planet - Conditions
29. Changed Descriptions on all Organic Resource gathering facilities effected by the change as listed in item 28.
30. Changed Removed Satellite Layer design from all races Design Creation files
31. Changed Modified each races Design Creation file slightly to help Explorer ships.
32. Fixed Changed the Mini Storage Compartment family number to prevent upgrade bug.
33. Added New EMP files for all major races


Star Trek Mod v1.9.4.2.1 Minor Update

1. Fixed Error in Federation General_AI file


Star Trek Mod v1.9.4.2 Deluxe Edition - **Will not work well with previous version's saved games.**

1. Changed Made Small Armor separate for both Troops and Fighters
2. Changed Small Armor for fighters now has a two per vehicle limit.
3. Changed Added Large Resource Ship
4. Changed Added new mount for Large Resource Ship
5. Changed Small Phaser II - III (And all similar race weapons) now have correct tech requirement
6. Changed Made Bridge, Life Support, SIF, Replicators, Crew Quarters, Impulse Engines, and Engineering components separated by race.
7. Added ASCII art work to some data files
8. Added Questions And Answers read-me document
9. Updated Splash screen to reflect new version number
10. Changed Basic Science cost from 5000 to 500
11. Changed Basic Technology in Tech Area to Basic Science 


Star Trek Mod v1.9.4.1

1. Fixed Error in Intel Project file
2. Fixed Robotic Armor now only shows up when the technology is discovered.
3 Changed Max level for Beam Weapons from 5 to 6.
4. Changed Separated out troop and fighter weapons. 
5. Added Monster construction yard, Monster Facility, Borg Space Yard, and Borg Facility


Star Trek Mod v1.9.4.0 

1. Added 500 ability to Min/Org/Rad Construction Ability on all Construction Yards
2. Added Cargo Ability 1000 to all Min/Org/Rad mining/gathering/extraction facilities
3. Fixed Tholian Race now can access Resource Ship and Repair Ship hulls
4. Changed Separated Remote Mining into three types: Ships, Base, and Satellite
5. Changed Resource Ships now require 16 crew quarters
6. Changed Crew Quarters now have a Restriction of 10 per Vehicle
8. Changed Added Description to all Resource Ships advising that at least six remote mining components must be added to the design.
9. Changed Borg Fusion Cube now only requires 10 Crew Quarters.
10. Changed All Resource Ships now require 2 Life Support.
11. Changed Removed Repair ship and Resource Ships for all AI Design files. (AI won't use them)
12. Changed Name of Romulan Defense Cannon I - V to Defense Cannon I - V
13. Changed Psychokinetic Torpedo I - III Family from 2003 to 2007
14. Changed Bio-Positronic Torpedo I - III Family from 2003 to 2007
15. Changed Tachyon Torpedo I - III Family from 2003 to 2007
16. Changed Phased Polaron Torpedo I - III Family from 2003 to 2007
17. Changed Flux-Colbalt Torpedoes I - III Family from 2003 to 2007
18. Changed Carbide Torpedo I - III Family from 2003 to 2007
19. Changed Decimator Torpedo I - III Family from 2003 to 2007
20. Changed Tri-Carbide Torpedo I - III Family from 2003 to 2007
21. Added AI Tech, an AI Only Racial Trait.
22. Added Mass Destruction Mount
23. Added Stellar Manipulation Mount
24. Added Artificial Warp Point Mount
25. Changed All Weapons Of Mass Destruction now require a mount
26. Changed All Stellar Manipulation components now require a mount
27. Changed All Artificial Warp Point components now require a mount
28. Changed Repair Ship to Barge in Vehicle Size file
29. Changed Repair Mount will now use ships sizes 610kt and will scale Repair Yard component to 300kt.
30 Changed Ship Yard Mount will now use ship size 610kt and will scale Ship Yard component to 400kt
31. Changed Barge is now a universal ship size of 610kt
32. Changed Remote Mining Components (RMC's) now have the Crew Quarter ability. (For use with Resource Ships)
33. Changed Tholian Race now has all its bases. (Ooops)
34. Changed Resource Station Small now requires Base Construction Lv 2 (In conjunction with other requirements)
35. Changed Resource Station Large now requires Base Construction Lv 3 (In conjunction with other requirements)
36. Added AI Tech to Tech Area file. (Will be used for to help the AI)
37. Changed Re-configured the Remote Mining Components for Satellites. 25kt (Lv's I - 30, II - 40, III - 50 resource gathering per RCM Lv)
38. Changed Romulan Escort Kt from 190 to 200.
39. Added Resource Ship (AI Tech) to Vehicle Size file
40. Added AI Tech Remote Mining Components (Min/Org/Rad) 
41. Added Resource Ship Mineral, Organic, and Radioactive to All AI_Design_Creation files.
42. Changed Basic Technology to Basic Science
43. Changed All Theoretical Technology now requires Basic Science.
44. Changed Construction is under Applied Technology
45. Changed Industry is now under Applied Technology
46. Changed Re-organized other technology into appropriate technology groups
47. Changed Updated the INSTALLATION read me
48. Changed The name of the "Comments" doc to "Credits"
49. Added Resource Point Generation Min/Org/Rad of 100 to all Spaceports (Feds - 150, Ferengi - 200) 
50. Added A small combat offensive and defensive ability to the Romulan Cloaking Device I - V.
51. Added Ten unique technologies and corresponding components, facilities, and component enhancements.
52. Changed Now all races have their own intel projects separate from all other races.


Star Trek Mod v1.9.3.9

1. Changed Cardassian Escort tonnage from 150 to 200
2. Changed Ferengi Escort tonnage from 180 to 200
3. Changed Borg Queen Cube now requires 8 warp nacelles 
4. Changed Borg Fusion Cube now requires 10 warp nacelles


Star Trek Mod v1.9.3.8

1. Changed Renamed some design name files to be used with neutral races 
2. Changed All races now have their own design name files (Renamed files from DNA)
3. Changed Updated all neutral AI General files
4. Changed Updated all minor race AI General files
5. Changed Updated all AI General files

Star Trek Mod v1.9.3.7

1. Changed Each ship yard facility now has the ability to repair 1 component per turn (The AI was having problems.)
2. Changed All Resupply Depots now have cargo ability of 500kt.
3. Changed Addressed wording in AI Bonus racial trait description
4. Changed Renamed all race main weapon mounts to Primary Weapon Mount
5. Changed Renamed all race pulse weapon mounts to Secondary Weapon Mount


Star Trek Mod v1.9.3.6

1. Changed Reworked AI_Construction_Facility file
2. Changed Reworked AI_Construction_Unit file
3. Changed Reworked AI_Construction_Vehicle file
4. Changed Reworked Federation AI_General File


Star Trek Mod v1.9.3.5

1. Changed Infantry is now its own Racial Trait (Free Tech to all players) Allows for separation from troops
2. Changed Troops are now their own Racial Trait (Free Tech to all players) Allows for separation from Infantry
3. Added Infantry Racial Trait (0 Cost)
4. Added Troop Racial Trait (0 Cost)
5. Added Infantry Component for Troops (Basically works like a squad of mounted infantry)


Star Trek Mod v1.9.3.4 

1. Changed Fixed some description errors in Facilities file. 
2. Changed Fixed some spelling errors in Components file
3. Changed Fixed some description errors in Component file


Star Trek Mod v1.9.3.3 

1. Changed Made Weapons of Mass Destruction a Racial Trait costing 2500
2. Changed Added AI Bonus Racial Traits. (Free Tech to AI - AI use only)
3. Changed Modified the AI_Construction_Facilities file for all races


Star Trek Mod v1.9.3.2 

1. Changed Modified Race Settings file
2. Added Several dozen more "Place Holders" to the Racial Trait file
3. Changed Reorganized the Racial Trait file slightly


Star Trek Mod v1.9.3.1 

1. Changed Settings Planet Combat Defense Modifier from -200 to 50
2. Changed "Hero" Facilities to Racial Facilities (Too much work getting the Image Pack Updated)
3. Changed Made Repair Yards racial specific (Each race now have their own)
4. Changed Hero Facility Group to Military Infrastructure


Star Trek Mod v1.9.3 Deluxe Edition - **Will not work well with previous version's saved games.**

1. Added A few new Default Strategies
2. Added Penal Colony to Default Colony Types
3. Changed Lowered the KT cost for Bridge, Crew Quarters, Engineering, and Damage Control from 10 to 5kt each.
4. Added Ability Planet - Change Conditions to Deuterium Tank I - V
5. Added Ability Planet - Change Population Happiness to Ferengi Deuterium Tank I - V
6. Changed The name of Emissive Armor I - III to Reflective Armor I - III
7. Changed Turned off Armor ability for Armor I - III and Reflective Armor I - III
8. Added Ability Planet - Shield Generation to Reflective Armor I - III
9. Added Ability Modified Maintenance Cost to Reflective Armor I - III (2% increase)
10. Added Ability Modified Maintenance Cost to Scattering Armor I - III (10% increase)
11. Added Ability Modified Maintenance Cost to all Racial Armor's (2% increase)
12. Removed Self-Destruct Device
13. Changed Command Computer - No longer functions as master computer but as an auxiliary control.
14. Added Self-Destruct ability to Command Computer
15. Changed Shields are now broken down into vehicle types. Ship, Bases, Weapon Platforms, troops, fighters, drone
16. Added Light, Standard, and Heavy shield mounts to Mounts
17. Changed Shields now require use of Shield Mount in order to scale to size. 
18. Removed Support Craft from Tech Area (not really required)
19. Removed Shuttle Bay 
20. Removed Fighter Life Support
21. Changed Combined Fighter Life Support with Fighter Cockpit
22. Removed Sm Impulse Engines I - V
23. Changed Adv. Ship Construction to Engineering in Tech Area
24. Added Hanger Bay to Tech Area
25. Changed Hanger Bay I - III tech area requirement from Adv Ship Construction to Hanger Bay
26. Removed Neural Network from the components file (not used)
27. Changed Changed Fighter Cockpit Tonnage Space Taken to 1000 (For Scaling)
28. Added Fighter and Shuttle Control Mount to Mounts
29. Added Small Warp Mount and Fighter Engine Mount to Mounts
30. Changed Small Warp Engine and Fighter Engine now require mount to scale to size.
31. Changed Carrier Light Carrier, Carrier, and Heavy Carrier Tech Area requirement from Adv Ship Construction to Carrier
32. Added Carrier to Tech Area 
33. Changed The size of all Fighters and Shuttles
34. Changed Revised the AI_Design_Creation file for all races
35. Added Resource Base and Resource Base Small to Vehicle Size file
36. Changed All Remote Mining components now require mount to size and can only be placed on specific sized vehicles.
37. Added Remote Mining Mount to Mounts
38. Changed All Remote Mining components now require Remote Mining
39. Added Remote Mining to Tech Area
40. Changed Resource Ship size from 530 to 1005.
41. Changed Taunt Tech to Borg Taunt Tech
42. Changed Borg Taunt Tech from Borg Racial Trait to Borg Taunt Tech racial trait.
43. Removed Null - Space Projector I - III
44. Changed Drones no longer require Drone Propulsion Mount
45. Removed Drone Propulsion Mount
46. Added AI Tag 03 to Supply Replicator I - III (Description Information)
47. Changed Fighter Cockpit to Control Cockpit
48. Changed EMC Cannon I - V Weapon Damage Type from Master Computers to Only Weapons (short range weapon)
49. Changed Tachyon Projection Cannon I - V Weapon Damage At Rng (is now stronger)
50. Changed Weapon Damage At Rng for Graviton Hellbore I - V (made stronger)
51. Changed Modified Weapons Destroyer I - IV. Now only works on Bases and Satellites and targets only ships and fighters
52. Added Modified Maintenance Cost of 100% to the Warrior Targeting System
53. Added Vehicle List Type Override (Ship\Base\WeapPlatform) to Warrior Targeting system
54. Changed Tonnage Structure of Warrior Targeting System from 5 to 15
55. Changed Scattering Armor I - III can only be used on Satellites and Drones now
56. Changed Redesigned Infantry weapon system for all races (One weapon type instead of two)
57. Changed Renamed all Group Names in Tech Area File
58. Changed Small, Medium, and Large Troops are now race specific (Each race has there own)
59. Changed Reorganized the Tech Area file slightly
60. Removed Breen Harvester I - III, Federation Particle Fountain I - III and Tholian Rad Extractor I - III
61. Removed Null - Space Weapons from Tech Area file 
62. Removed Computer Virus I - III
63. Changed Advanced Replicator Technology in Tech Area file to Industrial Replicators
64. Changed Moved Supply Replicator I - III up in the components list
65. Removed Computer Combat from Tech Area file
66. Added Robotics to Tech Area file
67. Added Commerce to Tech Area file
68. Added Trade Center I - III to facilities
69. Added Fortress I - III to facilities
70 Changed Facilities are now divided by race (each race has their own)
71. Changed Redesigned entire facilities file in order to achieve better overall organization.
72 Added Expansion Project A and B to Tech Area file
73. Added Space Yard Expansion Project A and B to Facilities
72 Added Space Yard Expansion Facility A and B to Facilities
73 Removed 8472 Space Yard I - III (Not required)
74. Added Basic Technology to Tech Area file
75. Added Applied Science to Tech Area file
76. Removed All races Ship Capture tech from Tech Area file
77. Changed All races now share Ship Capture Technology (each has their own)
78. Removed All races Facility Technology form Tech Area file
79. Removed 8472 Organic Extraction from Tech Area file
80. Removed 8472 Ship yards, Stellar Harnessing, and Shield Technology from Tech Area file
81. Removed Borg Shields and Computers from Tech Area file
82. Removed Tholian and Federation Mining technology from Tech Area file
83. Changed Construction Yard I - III now requires a mount to be placed upon a repair ship hull
84. Added Construction Yard and Repair Yard mounts to Mounts for both repair ship and all bases
85. Removed Repair ability from Construction Yard I - III 
86. Added Repair Yard I - III 
87. Changed All races now have their own bases
88. Changed All races now have their own carriers
89. Changed All races now have their own fighters and shuttles
90. Added All races now have their own resource and remote mining ships
91. Changed All races now have their own satellites
92. Changed All races now have their own mines
93. Changed All races now have their own weapon platforms
94. Changed All races now have their own drones
95. Removed Ferengi Cargo from Tech Area (Not required)
96. Removed Borg Repair (not required)
97. Removed Tholian Repair (not required)
98. Removed Point-Defense Phasers tech from Tech Area file
99. Removed Romulan Defense Weapons tech from Tech Area file
100. Changed Revamped Breen, Klingon, and Romulan cloaking - each have Lv I - V and each have a unique weakness
101. Removed Advanced Tachyon Sensors I - II (not required)
102. Added Gravitic Sensors to Tech Area
103. Added Temporal Sensors to Tech Area
104. Changed Hyper-Optic I - IV to Hyper Tachyon Sensors I - IV (Temporal Sensors to Lv5) - Romulan Weakness
105. Changed Gravitational Sensors I - IV to Gravitic Sensors I - IV (Gravitic Sensors to Lv5) - Klingon Weakness
106. Changed Tachyon Sensors I - III (EM Sensors to Lv4) - Breen weakness / Federation weakness
107. Added Warp Theory to Tech Area
108 Changed All "race" Energy Weapons are now just listed as Energy Weapons
109. Changed All "race" Enhanced Energy Weapons are now just listed as Enhanced Energy Weapons
110. Removed All "race" Energy Weapons from Tech Area file (not required)
111. Removed All "race" Enhanced Energy Weapons from Tech Area file (Not required)
112. Changed All "race" Torpedo Weapons are now just listed as Enhanced Torpedo Weapons
113. Changed All "race" Adv Torpedo Weapons are now just listed as Advanced Torpedo Weapons
114. Removed All "race" Torpedo Weapon Weapons from Tech Area file 
115. Removed All "race" Adv. Torpedo Weapons from Tech Area file
116. Changed Now both space yards and repair yards (components) are race specific
117. Changed Reworked the entire Facility file
118. Changed Adding AI Tags to various Facilities in the Facility file
119. Added Hero's to Facility File (Requires Update of Facility Pack) (Included with Mod this version only)
120. Updated Mod Info files


Star Trek Mod v1.9.2.9 Deluxe Edition (Added AI tags to most need components and weapons in order to help the AI to better manage its designs.)

1. Added AI Tag Descriptions to all Design Creation files.
2 Added Destroyed On Use and Emergency Supply Ability to Ferengi Deuterium Tank I - V
3. Changed Adjusted Min/Org/Rad cost for Ferengi Deuterium Tank I - V
4. Changed Lowered Min/Org/Rad cost for Deuterium Tank I - III
5. Changed Made Shields I - X unique to each race.
6. Changed Adjusted Min/Org/Rad cost for Shields I - X
7. Changed Ability amounts for Bio Electric Field I - X
8. Added AI Tag 11 to Bio Electric Field I - X
9. Added AI Tag 11 to Borg Regenerative Shields I - V
10. Removed Ability to Launch Recover fighters from Heavy Fighter
11. Changed Increased build ability for 8472 Organic Space Yard I - III
12. Changed Increased build ability for Space Yard I - III
13 Added "Low gravity improves construction time." to Space Yard I - III and 8472 Organic Space Yard I - III
14. Changed Tonnage Structure for Warrior Targeting System from 10 to 5
15. Changed Lowered Tonnage Space Taken for Borg Neural Net from 10 to 5
16. Added AI Tag 12 to ECM I - V
17. Added AI Tag 13 to Combat Sensors I - V
18. Added AI Tag 14 to all Sensor Arrays I - III
19. Changed EBM Marker Roman Numeral from 3 to 0
20. Changed Phased Energy Cannon I - V Weapon Target from Ships\Planets\Ftr\Sat\Drone to Ships\Planets
21. Added AI Tag 15 to Enhanced Fusion Beam
22. Changed Weapon Target for Borg Transporter Ships\Planets\Ftr\Sat\Drone to Ships
23 Changed Borg Compressor Beam I - X Accuracy Bonus (Weapon Modifier) from -5% to +5%
24. Changed Breen Ripper Beam I - X Accuracy Bonus (Weapon Modifier) from 0 to +5%
25. Changed Cardassian Disruptor I - X Accuracy Bonus (Weapon Modifier) from -5% to +5%
26. Changed Federation Phaser I - X Accuracy Bonus (Weapon Modifier) from +10% to +6%
27. Changed Ferengi Anti-Proton I - X Accuracy Bonus (Weapon Modifier) from +2% to +5%
28. Changed General Race Disruptor I - X Accuracy Bonus (Weapon Modifier) from -5% to +5%
29. Changed Klingon Disruptor I - X Accuracy Bonus (Weapon Modifier) from -5% to +5%
30. Changed Pirate Disruptor I - X Accuracy Bonus (Weapon Modifier) from -5% to +5%
31. Changed Romulan Disruptor I - X Accuracy Bonus (Weapon Modifier) from -5% to +5%
32. Changed Tholian Disruptor I - X Accuracy Bonus (Weapon Modifier) from -5% to +5%
33. Changed Missile Weapon Marker Roman Numeral from 3 to 0
34. Fixed Weapons Damage / Range error in all races Pulse Weapons VI - IX
35. Changed Torpedo Weapons Marker Roman Numeral from 3 to 0
36. Added AI Tag 16 to all races Pulse Weapons
37. Added AI Tag 17 to Neural Disruptors, Plasma Project, Neural Disruptor, all race Neutrino Beams
38. Added AI Tag 18 to Point Singularity Beam, Gravimetric Charge, Plasma Cannon, Spiral Wave Disruptor, Phased Polaron Cannon, Precussion Phaser, Isokinetic Cannon, Compressed Disruptor Cannon, Ion Cannon, Compressed Disruptor Cannon, Compressed Plasma Cannon, Energy Ribbon
39. Added AI Tag 19 to Compressed Biokinetic Charge, Compression Gravimetric Charge, Compression Plasma Disruptor, Enhanced Compression Beam, Phased Polaron Beam, Compression Phaser, Isokinetic Burst, Charged Disruptor Beam, Neutrino Disruptor, Disruptor Beam, Plasma Protector, Cascade Energy Ribbon
40. Added AI Tag 20 to Breen Energy Dampener, Federation Phaser Cannon, Pirate Shield Depleter
41. Added Ability Warp Point - Turbulence Borg Shield Depleter, Pirate Shield Depleter
42 Added Ability Star - Unstable to Borg Tractor Beam, Pirate Tractor Beam, 8472 Quantum Singularity Beam 
43 Added Ability Spaceport to Pirate Transporter, Borg Transporter
44. Added Ability Supply Generation to Photon Torpedo
45. Changed Set all Captain Components Tonnage Space Taken from 5 to 0 except Combat Plexus I - II
46. Changed Min/Org/Rad cost for all captains to 50/100/50
47. Changed Increased all Photon Torpedo I - X Weapon Damage At Rng
48. Changed Standardized Weapon Damage At Rng for Biokinetic Torpedo I - V, Gravimetric Torpedo,
49. Added Ability Planet - Change Minerals Value to Telekinetic Torpedo I - III
50 Changed Positronic Torpedo I - V Weapon Damage Type from Double Damage to Shields to Quad Damage to Shields
51. Added Ability Planet - Change Minerals Value to Bio-Positronic Torpedo 
52. Changed Compressor Torpedo I - V Weapon Damge Type from Double Damage to Shields to Quad Damage to Shields
53. Changed Weapon Family of Biokinetic, Cascade, Compressor, and Gravimetric Torpedo's I - V from 4 to 28
54. Changed Weapon Family of Positron and Positronic Torpedo I - V from 4 to 28
55. Changed Weapon Damage Type of Cascade Torpedo I - V from Double Damage to Shields to Quad Damage to Shields
56. Changed Increased Weapon Damage At Rng slightly while reducing range slightly for Cascade Torpedo I - V
57. Changed Increased Weapon Damage At Rng slightly while reducing range slightly for Compressor Torpedo I - V
58. Changed Weapon Damage Type for Positron Torpedo I - V from Double Damage to Shields to Quad Damage to Shields
59. Changed Increased Weapon Damage At Rng slightly while reducing range slightly for Positron Torpedo I - V
60. Changed Increased Weapon Damage At Rng slightly while reducing range slightly for Positronic Torpedo I - V
61. Changed Increased Weapon Damage At Rng slightly while reducing range slightly for Quantum Torpedo I - V 
62. Changed Weapon Family of Quantum Torpedo I - V from 4 to 28
63 Changed Reduced Weapon Modifier bonus of Quantum Torpedo I - V from +10% to +5%
64. Changed Weapon Damage Type of Quantum Torpedo I - V from Double Damage to Shields to Quad Damage to Shields.
65. Changed Name of Ferengi Quantum Torpedo I - V to Quantum Flux Torpedo I - V
66. Changed Weapon Family of Quantum Flux Torpedo I - V from 4 to 28
67. Changed Weapon Damage Type of Quantum Flux Torpedo I - V from Double Damage to Quad Damage to Shields.
68. Changed Name of Pirate Trillian Torpedo I - V to Barillian Torpedo I - V
69. Changed Name of Ferengi Tri-Colbalt Torpedo I - III to Flux-Colbalt Torpedo I - III
70. Changed Weapon Family of Trillian Torpedo I - V from 4 to 28
71. Changed Name of Pirate Carbide Torpedo I - III to Tri-Carbide Torpedo I - III
72. Changed Name of 8472 Telekinetic Torpedo I - III to Psychokinetic Torpedo I - III
73 Added Ability Type Planet - Change Minerals Value to Psychokinetic Torpedo I - III
74. Added Ability Type Planet - Change Minerals Value to Carbide Torpedo I - III
75 Added Ability Type Planet - Change Minerals Value to Tri-Carbide Torpedo I - III
76. Added Ability Type Planet - Change Minerals Value to Crystalline Torpedo I - III
77. Added Ability Type Planet - Change Minerals Value to Decimator Torpedo I - III
78. Added Ability Type Planet - Change Minerals Value to Phased Polaron Torpedo I - III
79. Added Ability Type Planet - Change Minerals Value to Tachyon Torpedo I - III
80. Added Ability Type Planet - Change Minerals Value to Tri-Colbalt Torpedo I - III
81. Added Ability Type Planet - Change Minerals Value to Flux-Colbalt Torpedoes I - III
82. Added Ability Type Warp Point - Turbulence to Shield Depleter I - V
83 Changed Weapon Family of Adv Photon Torpedo I - V from 4 to 28
84. Changed Weapon Damage Type of Adv Photon Torpedo I - V from Double Damage to Quad Damage to Shields
88. Changed Weapon Family of Plasma Torpedo I - V from 60 to 28
89. Changed Weapon Damage Type of Plasma Torpedo I - V from Double Damage to Quad Damage to Shields
90 Changed Increased Weapon Damage At Rng slightly for Plasma Torpedo I - V while reducing range slightly
91. Changed Weapon Family of Adv Plasma Torpedo I - III from 60 to 27
92. Added Ability Type Planet - Change Minerals Value to Adv Plasma Torpedo I - III
93 Added Ability Type Planet - Change Organics Value to all Torpedo Weapons I - V of Weapons Family 28
94. Added Detailed information about both AI Tag and Dummy Tag usage to Abilities File
95. Changed Updated information in the Weapon Family file (ModInfo).
96. Changed Players will now start game with access to Captain I (Seemed like the logical thing to do)


Star Trek Mod v1.9.2.8 

1. Changed Made Warp Core I - X unique to each race.
2. Changed Made Transwarp I - III unique to each race.
3. Changed Made Warp Nacelle I - V unique to each race.
4. Changed Increased Drone Engine I - V supply ability to 1000,1100,1200,1300,1400.
5. Changed 8472 Flux Pod I - V limit of Two Per Vehicle to four Per Vehicle
6. Changed Federation Ablative Armor I - III Tonnage Space Taken cost from 5 to 10
7. Changed Removed Scanner Jammer ability from Federation Ablative Armor I - III
8. Changed Increased Min/Org/Rad cost of Federation Ablative Armor I - III
9. Changed Added Armor ability to Armor I - III
10. Changed Added Armor ability to Emissive Armor I - III
11. Changed Federation Ablative Armor I - III Ten Per Vehicle to Five Per Vehicle
12. Changed Made some minor cost changes to all race armors.


Star Trek Mod v1.9.2.7.1 

1. Fixed Defiant Pulse Mount was set to Min/Max 240 - is now 250. (Thank you Michael)
2. Changed Lowered Borg Monster Drone Combat To Hit Defense Plus from 70% to 20%.
3. Changed Lowered Monster Drone Combat To Hit Defense Plus from 70% to 20%.
4. Changed Increased Borg Monster resource cost from 1/0/0 to 100/20/20
5. Changed Increased Monster Drone resource cost from 1/0/0 to 100/20/20 


Star Trek Mod v1.9.2.7 

1. Changed Modified Settings for Race Personality Groups for each race. 1 = 5%, 2 = 80%, 3 = 10%, 4 = 5%.
2. Changed Modified each races AI_Settings file to reflect new Race Personality Group numbers.
3. Changed StartMenu image to a Star Trek themed one made by David Gervais.
4. Changed Reduced amounts for units in the AI_Unit file for all races.
5. Updated Some of the web HTML files.
6. Changed All Quarter and half damage to shield weapons to Quad Damage to Shields.
7. Fixed Removed duplicate abilities in Warp Core VI
8. Fixed BOP mount will now only show up for BOP (Destroyer)
9. Changed Adjusted the cost of Species 8472 ships slightly lower
10. Changed Adjusted the cost of Organic Drive I - X (Focused on organics now not minerals)
11. Fixed Re-masked the Klingon Main.bmp to help avoid white combat masking issue
12 Changed Borg Troop weapons are now stronger


Star Trek Mod v1.9.2.6.1 

1. Added New SEIV Deluxe v1.95 StartMenu - this will allow the mod launcher to start the mod.


Star Trek Mod v1.9.2.6 Deluxe Edition

1. Changed Added PlanetSize.txt from FQM Deluxe 2.10
2. Changed Added SectTypes.txt from FQM Deluxe 2.10
3. Changed Body Armor Family number from 506 to 546 to avoid possible conflict with Small Armor
4. Changed Pistol Family number from 605 to 294
5. Fixed Several Descriptions in the Vehicle Size file were in the wrong location
6. Added Descriptions to all vehicles in the Vehicle Size file.
7. Fixed Error in the AI Design Creation file that might contribute to troop designs not having weapons and causing an error to occur during combat.
8. Changed Slightly re-organized Racial Trait file.
9. Updated All EMP files. 
10. Changed Terran Empire Race Portrait. 


Star Trek Mod v1.9.2.5

1. Changed Increased Defending Units Per Population from 20 to 30
2. Changed Increased Population Defender Attack Strength from 10 to 12
3. Changed Increased Tonnage Space Taken for most Borg Monster components
4. Changed Decreased Tonnage Structure for most Borg monster components
5. Changed Increased Tonnage Space Taken for most Monster components
6. Changed Decreased Tonnage Structure for most Monster components
7. Changed Increased the Tech Level cost for Borg Monster from 20000 to 600000 
8. Changed Increased the Tech Level cost for Monsters from 20000 to 600000
9. Changed Right Filler image to Star Trek based LCARS image courtesy of David Gervais
10. Changed Increased Max Population for all planet sizes
11. Changed Increased Max Facilities for all planet sizes
12. Changed Increased Max Cargo Space for all planet sizes


Star Trek Mod v1.9.2.4.1

1. Fixed AI Error in Design Creation file for Andorian
2. Fixed AI Error in Design Creation file for AI Neutral


Star Trek Mod v1.9.2.4

1. Changed - Updated FQM files to 1.23 Standard
2. NOTE - Star Trek Maps Will no longer work unless you use alternate Data File in the MAPS folder
3. Added - Terran Empire Race
4. Added - Alternate Data folder that should allow players to use the maps - READ the Read-me.
5. Changed - Applied FQM Standard FIX for version 1.23
6. Changed - Revamped the read-me files to improve information flow.
7. Changed - Increased Mineral cost for Robo - Miners I - III to 1000/1250/1500
8. Changed - Increased Mineral cost for Robo - Farmers I - III to 1000/1250/1500
9. Changed - Increased Mineral cost for Robo - Rad Extractors I - III to 1000/1250/1500
10. Changed - Increased Mineral cost for Breen Harvester I - III to 900/1150/1400
11. Changed - Increased Mineral cost for Federation Particle Fountain I - III to 900/1200/1400
12. Changed - Increased Mineral cost for Tholian Rad Extractor I - III to 900/1150/1400


Star Trek Mod v1.9.2.3

1. Changed - Moved Weapons Of Mass Destruction in the AI_Research file to avoid bottleneck
2. Changed - Added AI Tag 03 (Warp Core) to designs in AI_DesignCreation file to help AI 
3. Changed - Federation Battleship now only requires 2 warp nacelles.
4. Changed - Hanger Bay I - III Tech Requirement to Adv Ship Construction (1,2,3)
5. Changed - Modified the Research file to improve resource management for AI
6. Changed - Modified the Research file to improve AI uses of Cargo Component
7. Changed - Hanger Bay III to Tech Level Requirement to Level IV Adv Ship Construction
8. Changed - Utopia Planitia Shipyard Family Group to Ship Yard
9. Changed - Utopia Planitia Shipyard resource cost - now more cost affective to use
10. Changed - Increased Min/Org/Rad cost for Robo - Miners I - III
11. Changed - Increased Min/Org/Rad cost for Robo - Farmers I - III
12. Changed - Increased Min/Org/Rad cost for Robo - Rad Extractors I - III 
13 Changed - Increased Min/Org/Rad cost for Breen Harvester I - III
14. Changed - Increased Min/Org/Rad cost for Federation Particle Fountain I - III 
15. Changed - Increased Min/Org/Rad cost for Tholian Rad Extractor I - III
16. Changed - Picture Number of Damage Control I - III to 1904
17. Changed - Picture Number of Personal Shield Generator to 1920
18. Changed - Picture Number of Borg Drone Deflector to 1896
19. Changed - Varethiel Armor I - III Ability 2 from Combat Bonus to Armor
20. Changed - Balanced Emersive Armor ability for all Armor Components
21. Changed - Increased Min/Org/Rad cost of Warrior Targeting System
22. Changed - Lowered Ability 1 and 2 for all Captain Components
23. Changed - Balanced Ability 1 and 2 for all Captain Components
24. Changed - Lowered Ability 1 Combat To Hit Defense Plus for ECM I - V to (4%,6%,8%,10%,12%) 
25. Changed - Lowered Ability 1 Combat To Hit Offense Plus for Combat Sensors I - V to (8%,10%,12%,14%,16%)
26. Changed - Lowered Ability Combat To Hit Offense / Defense Plus for All Sensor Array I - III components
27. Changed - Increased Standard Movement from 2 to 4 for Shuttle Impulse Engine I - IV
28. Changed - Increased Standard Movement from 2 to 4 for Shuttle Thruster
29. Changed - Increased Min/Org/Rad cost of Battle station 
30. Changed - Increased Min/Org/Rad cost of Starbase
31. Removed - Neutral_AI_Research from the Neutral AI folder - Was causing errors


Star Trek Mod v1.9.2.2

1. Fixed - Defiant Clock Mount will now show up for Defiant.
2. Changed - Robo - Miners I - III Remote Resource Generation - Minerals production to 300/400/500
3. Changed - Robo - Farmers I - III Remote Resource Generation - Organics production to 300/400/500
4. Changed - Robo - Rad Extractors I - III Remote Resource Generation - Radioactives production to 300/400/500
5. Changed - Breen Harvester I - III Remote Resource Generation - Minerals production to 325/425/525
6. Changed - Removed Breen Harvester IV and V
7. Changed - Federation Particle Fountain I - III Remote Resource Generation - Minerals to 325/425/525
8. Changed - Removed Federation Particle Fountain IV and V
9. Changed - Tholian Rad Extractor I - III Remote Resource Generation - Radioactives to 325/425/525
10. Changed - Increased Organic and Radioactive costs for Small, Medium, Large, and Huge Troop
11. Changed - Added reduced Maintenance cost to Scout, Escort, Frigate, and Destroyer hull sizes (-15%/-10%/-5%)
12. Changed - Added reduced Maintenance cost to Small and Medium Transports (-15%/-10%)
13. Changed - Increased Organic and Radioactive cost of Small, Medium, and Large Weapon Platforms.
14. Changed - Increased Klingon Colony Ship KT size to 540 from 500.
15. Changed - Added Reduced Maintenance cost to all Colony Ship Hulls (-15%)
16. Changed - Added Increased Maintenance cost for Battleship, Dreadnought, Juggernaut hull sizes.
17. Changed - Modified Happiness types slightly
18. Added - AI Tag 10 (Deflector Shield) to all AI_Design Creation files
19. Fixed - Federation AI should design ships again
20. Fixed - Ferengi AI should design Destroyers again
21. Added - Storage Supply Ability to Drone Propulsion I - V
22. Changed - Drone Propulsion I - V Limit of One to Two Per Vehicle



Star Trek Mod v1.9.2.1

1. Fixed - Spelling error in Impulse Engine II - V descriptions.
2. Changed - Cargo Niche Tonnage Structure to 1kt
3. Changed - Added "and 2 Warp Nacelles" to Quantum Reactor I - IV Descriptions
4. Changed - Removed Weapon Modifier for Capital Ship Missile I - V (Seeker bug)
5. Changed - Description of Romulan Ship Capture Technology
6. Fixed - Spacing error for Tactical Cube in vehicle.txt file
7. Fixed - Punctuation error in Romulan Shock Troop I - V Ability Descriptions
8. Changed - Removed Weapon modifier for Plasma Envelope Missile I - V (Seeker bug)
9. Changed - Removed Weapon modifier for Plasma Torpedo I - V (Seeker bug)
10. Changed - Removed Weapon modifier for Adv Plasma Torpedo I - III (Seeker bug)
11. Changed - Removed Weapon modifier for Plasma Missile I - V (Seeker bug)
12. Changed - Romulan Battleship Image. (New warbird Model used)


Star Trek Mod v1.9.2.0

1. Added - Made new component images and submitted to Image Mod.
2. Updated - The HTML stuff.
3. Updated - To FQM v1.22
4. Updated - Mod Information
5. Added - Notes on supply usage/generation to Before You Play read-me notes.
6. Changed - Lowered Ferengi Deuterium Tank I - V Resource cost
7. Changed - Increased Ferengi Deuterium Tank I - V Supply Storage Ability
8. Fixed - Spelling error in Racial Trait file 
9. Changed - Removed Stellar Harnessing Tech requirement from Advanced Replicator Technology
10 Changed - Lowered Maximum Tech Level for Stellar Harnessing from 3 to 2.
11. Changed - Increased cost of Ram Scoop Technology.
12. Changed - Increased cost of Stellar Harnessing.
13. Changed - Increased cost of Replicator Technology.
14. Changed - Increased cost of Weapons Of Mass Destruction (It is now exceedingly expensive)


Star Trek Mod v1.9.1.9

1. Added - Strip Mining Facility I - III to Ferengi Facilities
2. Changed - Point - Defense Disrupter I - V Bitmap Image to 1902
3. Changed - Defense Phaser I - V Bitmap Image to 1907
4. Changed - Romulan Defense Cannon I - V Bitmap Image to 1903
5. Changed - Engineering I - III Bitmap Image to 1905
6. Changed - Replicator I - III Bitmap Image to 1918
7. Changed - Bio - Electric Field I - X Bitmap Image to 1900


Star Trek Mod v1.9.1.8

1. Changed - Pulse Biokinetic Ray I - X will now fire upon Fighters
2. Changed - Incinerator Beam I - X will now fire upon Fighters
3. Changed - Pulse Disruptor I - X will now fire upon Fighters
4. Changed - Compressed Mini Beam X will now fire upon Fighters
5. Changed - Polaron Cannon I - X will now fire upon Fighters
6. Changed - Pulse Phaser I - X will now fire upon Fighters
7. Changed - Pulse Anti-Proton Beam I - X will now fire upon Fighters
8. Changed - Pulse Plasma Disruptors I - X will now fire upon Fighters
9. Changed - Cascade Pulse Disruptor I - X will now fire upon Fighters
10. Changed - Pulse Weapons will no longer fire upon Planets


Star Trek Mod v1.9.1.7

1. Changed - All Hand Weapons should now share the same Family Number
2. Changed - All Rifles should now share the same Family Number
3. Changed - Abbreviation for Laser Mount (LasM) to LBM
4. Changed - Resource costs for Engineering I - III
5. Changed - Resource costs for Damage Control I - III
6. Changed - Resource costs for Ram Scoop I - III
7. Changed - Small Shield I - III Shield Generation from 30,50,70 to 5,8,12. 


Star Trek Mod v1.9.1.6

1. Changed - Most ships now only require 1 Life Support (Say for the Borg and Dreadnoughts or larger)
2. Changed - Borg ships, because of their size, require more crew and life support components
3. Changed - Lowered KT size of Federation Frigate from 300 to 280
4. Changed - Increased KT size of Federation Heavy Escort from 240 to 250
5. Changed - Increased KT size of Federation Destroyer from 350 to 360
6. Changed - Increased KT size of Federation Light Cruiser from 400 to 420
7. Changed - Increased KT size of Ferengi Destroyer from 350 to 360
8. Changed - Name of Shuttle Type V to Shuttle V.
9. Changed - Lowered Combat To Hit Offense Plus and Combat To Hit Defense Plus abilities for all fighters
10. Changed - Lowered Combat to Hit Defense Plus for Shuttles I - V
11. Changed - Reorganized the vehicle Size file.
12. Changed - Troop KT Size (SM-12,MD-18,LG-23)


Star Trek Mod v1.9.1.5

1. Added - Cargo Niche (1kt cargo, 1kt Tonnage)
2. Changed - Location of SIF in component list
3. Changed - Lowered Shield Generation From Damage for all shields from 10 to 5 (Bio - 6)
4. Changed - Lowered Shield Generation From Damage for Crystalline Armor I - V (2,2,2,3,3)
5. Changed - Emissive Armor values for Crystalline Armor I - V (5,8,10,12.14)
6. Changed - (SSM) Small Satellite Mount description
7. Changed - (SSM) Small Satellite Range bonus from 2 to 1
8. Changed - Added Borg Drone Deflector
9. Changed - Tonnage Space Taken for Small Shield Generator I - III to 5
10 Changed - Personal Shield Generator Family number from 507 to 515


Star Trek Mod v1.9.1.4

1. Added - Deflector Dish - a zero cost item that reduces maintenance cost by 2%
2. Changed - Supply Storage amounts for all Warp Engine Type Components 
3. Changed - Flux Pod I - V will no longer be allowed for bases
5. Added - Bussard Collector IV - X
6. Changed - Bussard Collector I - X is no longer be allowed for bases
7. Changed - Bussard Collector I - X tech requirement from Propulsion to Warp Technology
8. Changed - Ram Scoop I - III is no longer be allowed for bases
9. Changed - Ram Scoop I - III Family number to 514 (Can now be stacked with Bussard Collectors)
10. Changed - Anti Matter Pod I - V is no longer be allowed for bases


Star Trek Mod v1.9.1.3

1. Changed - Removed AI Tag 02 Description from Captains.
2. Fixed - Multiplex Tracking (6) Roman Numeral is now correct
3. Changed - Description of Warrior Trait to include "Not Intended For PBW Games."
4. Changed - Description of Pirate Colony Tech to include "Not Intended For PBW Games"
5. Added - AI Tag 02 to Pirate Captain I - II (Tells the AI to add to ship designs)
6. Changed - Removed Repair ability from Engineering I - III (Was redundant)
7. Changed - Changed Maintenance Reduction costs for Engineering I - III (8%,13%,18%)
8. Changed - Changed Engineering I tech requirement to Ship Construction I (Available from start of game)
9. Changed - Reduced Maintenance Costs from Replicator I - III (2% now)
10. Changed - Replicator I - III now generate 300/400/500 in supplies each turn


Star Trek Mod v1.9.1.2

1. Fixed - Error in the FQM Quadrant Size file, Sparse Maze Entry.
2. Added - More Questions and Answers to the Installation Read - Me
3. Changed - Lowered fighter and shuttle defense ability slightly.
4. Changed - Nausicaan Main.bmp slightly to offset it from the Cardassian color.
5. Changed - Satellite Mounts Damage Percent from 100 to 70.
6. Changed - Satellite Mount to Small Satellite Mount
7. Changed - Vehicle Size Maximum to 50 for Small Satellite Mount (May effect saved games)
8. Changed - Large Satellite Mount to Satellite Mount.
9. Changed - Advanced Tachyon Sensors I EM Active scanning at level 7 to 6
10. Changed - Advanced Tachyon Sensors I EM Active scanning at level 9 to 7
11. Changed - Breen Cloaking Device I - III Tonnage Size from 10kt to 20kt (will effect saved games)
12. Changed - Breen Cloaking Device I - III Cloak Level to (1,1,1 2,2,2 3,3,3)
13. Changed - Klingon Cloaking Device I - III Tonnage Structure from 40 to 20
14. Changed - Advanced Klingon Cloaking Device I - II Tonnage Structure from 40 to 20
15. Changed - Federation Cloaking Device Tonnage Structure from 30 to 15.
16. Changed - Romulan Cloaking Device Tonnage Structure from 40 to 20.
17. Changed - Advanced Romulan Cloaking Device Tonnage Structure from 40 to 20.
18. Added - Tachyon Grid I - II
19. Changed - Removed Ship Construction Level 5 from tech requirements for Federation Cloaking Device
20. Changed - Removed Federation Energy Weapons Level 5 from requirements for Defiant Cloak Mount
21. Added - Defiant Pulse Weapon Mount
22. Changed - Tweaked Shield Generator I - X abilities slightly
23. Changed - Tweaked Bio - Electric Field I - X abilities slightly
24. Changed - Tweaked Borg Regenerative Shields I - V abilities slightly
25. Changed - Re-organized the DefaultDesignTypes


Star Trek Mod v1.9.1.1

1. Fixed - Error in Bynar (Neutral Race 001) General file
2. Changed - Description of Self Destruct Device (SDD) Boarding Defense Ability
3. Added - New ship sets for Minor Empires


Star Trek Mod v1.9.1.0

1. Fixed - Cost error in Robo - Miners II. It is now the same cost as Robo - Miners I & III
2. Changed - Code for all Propulsion Mounts to PM1, PM2, etc.
3. Changed - Propulsion Mount 7 from Vehicle Size Minimum 1500 to 2000.
4. Added - Propulsion Mount 6 for vehicle Size Min/Max of 1501 to 1999 (For Queens Cube)
5. Added - Resource Ship to vehicle Size file. (Custom Hull Size for Supply Replicator Component and mount)
6. Added - Supply Replicator I - III
7. Added - Supply Mount (SUPM) for use with Supply Replicator I - III and Resource Ship.
8. Changed - Intro image to Custom Image by David Gervais. (Birds Of Prey)
9. Changed - Telekinetic Torpedo I - III Family from 2003 to 2113.
10. Changed - Supply usage for warp core, Borg Warp Core, and Organic War Drive VI - X (Lowered)
11. Changed - Federation Explorer Class Bitmap image from Escort to Scout
12. Changed - Added new Federation ship set by Atrocities
13. Changed - Added new DS9 ship set by Atrocities
14. Changed - Added new TMP (Trek Motion Pictures) ship set by Atrocities.
15. Changed - Organized shuttles into Shuttle I - V. 
16. Changed - Small Warp Core Tech Area Req from 3 to 1 - Tech Area Req 1 = Shuttle 1 (Shuttle III hull size)
17. Changed - Description of Small Warp Core.
18. Changed - Added restriction of Two Per Vehicle to Shuttle Phaser
19. Changed - All Small Engines names to Shuttle Impulse Engine I - IV
20. Changed - Dropped Tech Area req Propulsion from Shuttle Impulse Engine I - IV
21. Changed - Description of Shuttle Impulse Engine I - IV
22. Changed - Raised shuttle technology level from 3 to 4.
23. Changed - Dropped Tech Requirement Construction 1 from Shuttle Technology
24. Changed - Missile weapons Max Level from 9 to 15. AI should now research all missile weapons.
25. Changed - Replaced Andorian Neutral Race with the Lurians
26. Changed - Replaced Vulcan Neutral Race with the Talosians
27. Added - Lurian and Talosian design names 
28. Replaced - Both the Lurian and Talosian neutral ship sets
29. Changed - Updated all EMP files.
30. Changed - Fixed errors in Events File. (Now in correct order)
31. Changed - All Race Default AI_Design Creation files (Reversed order of ship listings)
32. Changed - All Race Research files (Re-organized some entries and added Not Connected entries)
33. Changed - Added Generic Race ships
34. Changed - Added Boarding defense to Self Destruct Device. 
35. Changed - Update all neutral and minor race emblems.


Star Trek Mod v1.9.0.9

1. Changed Comp Family Requirement to Weap Family Requirement in BOP mount
2. Changed Power Mount description to read that it works with Overloading weapons.


Star Trek Mod v1.9.0.8

1. Changed Fixed error in Pulse Weapon Mount
2. Changed Fixed some minor spelling errors in the Vehicle Size file.

Star Trek Mod v1.9.0.7

1. Changed Satellite Mount Weapon Type Requirement from none to Any (Should only work for Weapons now)
2. Changed Large Satellite Mount Tonnage Structure Percent from 200 to 120.
3. Changed Modified the Description of Satellite Mount. Now reads weapon components.
4. Fixed Spelling errors in Vehicle Size file (do - due) 
5. Changed Pirate Tractor Beam I now available at correct level. Tractor\Repulser Weapons I.
6. Changed Changed all PULSE WEAPONS to a weapon modifier of -10%.
7. Changed Laser Beam II now uses correct amount of supplies.
8. Changed Made Laser beam IV & V Min,Rad,Org cost comparable to Laser Beam I - III
9. Changed Pirate Weapon Mount - added range modifier of 1 - lowered damage % to 110% - same for Supply use
10. Changed Klingon Batlith I - III Damage (1,2,3) (Damage at rang does not work for Troop Weapons)
11. Changed Changed Supply usage for Impulse Engine I - V to 0 (Not using any ways)
12. Changed Changed Supply usage for Bussard Collector I - III, Ram Scoop I - III, and Flux Pod I - V to 0 
13. Changed Abilities description for Heavy Destroyer.
14. Changed Added Launch/Recover Fighter Ability to Cruiser Heavy, Juggernaut, Baseship, and Baseship Heavy
15. Changed Baseship and Baseship Heavy Requirement Max Engines from 6 to 4.
16. Changed Baseship and Baseship Heavy Engines Per Move from 6 to 4.

Star Trek Mod v1.9.0.6


1. Changed Small Phaser Cannon I - III Level requirement for Beam weapons to (3,4,5)
2. Changed Pirate Space Dock I - III Family number from 38 to 54 to avoid conflict with Space Yards
3. Changed Fixed Pirate Weapons Destroyer I - IV - they now work against weapons only. Thank you boran_blok 
4. Changed Added new Vulcan ship set.
5. Changed Added new Vaadwaur ship set.
6. Changed Brightened the Andorian race color.
7. Added Adv Gravitational Technology to Tech Area
8. Changed Gravitic Sensors I - IV requirement to Adv Gravitational Technology (Lv, 1,2,3,4)
9. Changed Increased Maximum Level for Sensors from 6 to 8
10. Changed Advanced Tachyon Sensors I - II level requirement to Sensors 7, 8. Removed other requirement
11. Changed Gravitational Technology Maximum level from 4 to 2.
12. Changed Pirate Research Center I - III Family number from 83 to 5
13. Changed Pirate Research Center I - III Mineral Cost to 1000 each.
14. Changed Pirate Research Center I - III Point Generation - Research (1050,1250,1450)
15. Changed Pirate Intelligence Center I - III Point Generation - Intelligence (1050,1250,1450)
16. Changed Pirate Race Starting Level to 1 in Tech Area file. (Will now start game with Pirate Facilities.)
17. Changed Pirate Space Dock I - III Space Yard ability (3000,3500,4000)
18. Fixed Spelling errors in Kazon, TMP and Vulcan general file.
19. Changed Breen Organic Extractor I - III Cost organics / Radiactives to 0 to match stock Organic Extractor
20. Changed Increased Breen Organic Extractor I - III Resource Generation - Organics to 1500,1800,2100
21. Added Escort2 image to DS9, TMP, and UCP races.
22. Changed Tholian Dreadnought now has correct tonnage.
23. Changed Revised the HTML Read Me (Now more informative) Based off of Captain Kwoks Star Trek Mod Web Site
24. Changed Various settings in the Vehicle Size file (Mostly house keeping issues)
25. Changed Pirate Small Shield Depleter I - III Tech Req from Smaller weapons to Shield Damaging Weapons
26. Changed Damage At Rng for Weapons Destroyer I - IV (10,15,20,25) Rng 5.
27. Changed Weapon Modifier for Weapons Destroyer I - IV from 30 to 10.
28. Changed Weapon Modifier for Reload Disruptor I - IV from 30 to 10.
29. Changed Damage At Rng for Reload Disruptor I - IV (10,15,20,25) Rng 5.
30. Changed Tachyon Projection Cannon I - V reload rate from 1 to 3
31. Changed Tachyon Projection Cannon I - V Weapon Damage At Rng settings. (lowered)
32. Changed Fusion Beam family number from 2010 to 597
33. Changed Fusion Beam Mount to use new Fusion Beam Family number.
34. Changed Added Mount for Tachyon Projection Cannon and Ionic Disperser I - V
35. Changed Pirate Weapons Destroyer I - V Weapon Damage At Rng (15,20,25,30) Rng = 5
36. Changed Pirate Weapons Destroyer I - V Weapon Modifier from 30 to 10
37. Changed Added Restriction Two Per Vehicle to Pirate Weapons Destroyer I - V
38. Changed Added Restriction Two Per Vehicle to Pirate Ionic Disperser
39. Changed Added Restriction Two Per Vehicle to Reload Disruptor I - IV
40. Changed Added Restriction Two Per Vehicle to Weapons Destroyer I - IV
41. Changed Added Restriction Two Per Vehicle to Ionic Disperser I - V
42. Changed Added Restriction Two Per Vehicle to Tachyon Projection Cannon I - V.
43. Changed 8472 Design Creation file slightly to prevent the Ai from adding 4 Organic Nacelles to early designs
44. Changed Bio-reclamation Complex I - V Family number from 17 to 55
45. Changed Slave Labor Camp I - III Family number from 4 to 56
46. Changed Added a Vehicle Override of Ship, Base, Satellite to Pirate Weapons Destroyer I - V 
47. Changed Added a Vehicle Override of Ship, Base, Satellite to Weapons Destroyer I - IV 
48. Changed Added a Vehicle Override of Ship, Base, Satellite to Ionic Disperser I - IV 
49. Changed Added Restriction of One Per Vehicle to Breen Energy Dampener I - V
50. Changed Breen Energy Dampener I - V Weapon Reload Rate from 3 to 15 (This is a very powerful weapon)
51. Changed Tactical Phasers Weapon Reload Rate from 3 to 15
52. Changed Added lower maintenance cost to all Pirate Ship hulls. (-5% to Maintenance Cost)
53. Changed Pirate Tech maximum level from 6 to 7.
54. Changed Added more neo-standard hull sizes to Warrior trait.
55. Changed Removed Component Repair Ability from Replicator I - III (Redundant)
56. Changed Added Solar Supply Generation to Replicator I - III (50)
57. Changed Small Warp Engine (Set so that AI will only add one to designs)
58. Changed Advanced Torpedo weapons for all races from weapon family 4 to weapon family 27
59. Changed Added ability Resource Reclamation to Small Pirate Space Doc.
60. Changed Satellite Mount Weapon Type Requirement to None.


Star Trek Mod v1.9.0.5

1. Changed Addressed all Design Creation File to help prevent over use of Multiplex Tracking
2. Changed Warp Nacelle I - V & Organic Nacelle I - V vehicle type from Ship\Base to Ship
3 Changed Shuttle Phaser Vehicle Type from Ftr\Troop to Fighter
4. Changed Replaced second list for Pirate Race Shield Depleters I - V with ECM Cannon I - V. (Destroys Master Computers) 
5. Added ECM Weapons to end of Tech Area file 
6. Fixed Error in Pirate Tractor Beam I
7. Changed Pirate Research Center I - III Facility Group from Research to Pirate Race.
8. Changed Pirate Intelligence Center I - III Facility Group from Intelligence to Pirate Race.
9. Fixed Spelling error in Utopia Planitia Shipyard description
10. Fixed Spelling error in Starfleet Command, Imperial Command, Romulan Command Center, Tholian Command Complex (all levels) description.
11. Fixed Spelling error in Divine Treasury Shrine I - III Description.
12. Fixed Spelling errors in Component file. Thank you Aiken
13. Fixed Spelling errors in Facilities file. Thank you Aiken
14. Fixed Spelling errors in CompEnhancement file. Thank you Aiken
15. Fixed Spelling errors in Cultures file. Thank you Aiken
16. Fixed Spelling errors in Intel Projects file. Thank you Aiken
17. Fixed Spelling errors in Racial Traits file. Thank you Aiken
18. Fixed Spelling errors in Tech Area file. Thank you Aiken
19. Fixed Spelling errors in Vehicle Size file. Thank you Aiken
20. Changed Replaced second list for Cardassian Metagenic Plague Bomb I - V with Cardassian Neutron Bomb I - V
21. Changed Used vehicle type override to set Cardassian Metagenic Plague Bomb I - V to Ship\Drone only.
22. Changed Addressed a design issue with Base Space Yards in all race Design Creation files.
23. Changed Replaced second entry for Small Borg Shield Depleter I - III with Small Borg Shield Disruptor I - III
24. Changed Corrected Replicator I - III description. Thank you Renegade 13
25. Changed Fixed spelling errors in Neutral Race 14 (Takarans) Thank you Renegade 13
26. Updated Neutral 007 and 010 with new ship sets
27. Updated Weapon, Component, Facility lists - reports.
28. Changed Replicator Facility I - III family number from 4 to 26 to avoid conflict with Monolith Facility
29. Changed Federation Heavy Escort bonus from 10% defense to 25% defense.


Star Trek Mod v1.9.0.4

1. Changed Shuttle I, Shuttle II, and Shuttle III in VehicleSize image from shuttle to shuttle2.bmp
2. Changed Planet Regenerative Shielding I - V min,org,rad costs (Went with Aikens Recommendations)
3. Changed Remote Power Station I - III min,org,rad costs (Went with Aikens Recommendations)
4. Added Fusion Beam Mount.
5. Fixed Satellite Mount now works as intended. 
6. Changed Mini Storage Vehicle Type to Ship\Base
7. Changed Anti - Matter Pod I - V Vehicle Type to Ship\Base\Drone
8. Changed Drone Mount now works as intended.
9. Changed Ram Scoop I - III Vehicle Type to Ship\Base\Drone
10. Changed 8472 Flux Pod I - V Vehicle Type to Ship\Base\Drone
11. Changed Deuterium Tank I - III Vehicle Type to Ship
12. Changed Ferengi Deuterium Tank I - V Vehicle Type to Ship
13. Changed Klingon BOP mount now works as intended
14. Changed Klingon BOP mount Tonnage Percent from 50% to 75%
15. Changed Description of Klingon Cloaking mount. 
16. Changed Reload Disruptor I - V BMP image from 595 to 021 because 595 mini was not showing up.
17. Changed Romulan Design Creation file slightly
18. Changed Romulan Research file slightly to make AI research Cloaking much sooner. 
19. Changed Klingon Research file slightly to make AI research Cloaking much sooner.
20. Changed Added Tech Area Req 2, Replicator Technology, to Advanced Replicator Technology
21. Fixed Spelling error in Lucky Racial Trait.
22. Added New racial trait. Advanced Research (Generates Double the research points)
23. Changed Update Place Holder numbers.
24. Changed Fixed errors in Vaadwaur Research file
25. Changed Increased damage rate for Romulan Defense Cannon I - V (15,18,21,23,25)
26. Changed Increased damage rate for Defense Phaser I - V (15,18,21,23,25)
27. Changed Increased damage rate for Point - Defense Disrupter I - V (15,17,19,21,24)
28. Changed Decreased Weapon Modifier for Point - Defense Disrupter I - V (20%,30%,35%,40%,45%)
29. Changed Decreased Weapon Modifier for Defense Phaser I - V (20%,30%,35%,40%,45%)
30. Changed Decreased Weapon Modifier for Romulan Defense Cannon I - V (20%,30%,35%,40%,45%)
31. Fixed Spelling errors of the term "Impulse" throughout component file.
32 Changed Supply Amount Used for Organic Drive II from 2 to 20.
33. Changed Description of Biokinetic Ray I - X to reflect accurate information
34. Fixed Spelling error of the term "Federation" in Federation STGN 2, 3, and 5, EMP file.
35. Changed Small Shuttle Impulse Engine, Small Impulse Engine, Small Improved Impulse Engine, Small Efficient Impulse Engine, and
Small Quantum Impulse Engine now have a standard ship movement of 2.
36. Changed Breen Emblem and "main" color from off red to green.
37. Added PBW Advanced Research Trait. Gives 5x the research points to speed up the game. (Extra rules should apply to its use)
38. Changed Combat Sensors V Tech Area Req Level from 4 to 5
39. Changed All Race Sensor Array III Tec Level Req 3 from Sensor 1 to Sensor 5.
40. Changed All Race Sensor Array III Ability 1 Defense Plus from 16% to 14%.
41. Changed ECM V Ability 1 Defense Plush from 14% to 15%.
42 Changed Made some modifications to Research file - Thank you Aiken
43 Changed Increased Maximum Level for Warrior Technology from 4 to 6.
44. Added Cruiser Heavy, Juggernought, Baseship to vehicle size file for use with Warrior technology.
45. Changed Replace the Troop small, medium and large images for DS9, Federation, and UCP sets.
46. Changed Replaced the Shuttle and Shuttle2 images for DS9, Federation, TMP, and UCP sets.


Star Trek Mod v1.9.0.3

1. Changed Min,Org,Rad cost for Phased Energy Cannon III - V. (Went with XenoTheMorph Suggestions)
2. Fixed Typo - error - in Phased Energy Cannon V. 
3. Changed Increased the Range Modifier for Laser Mount from 1 to 2.
4. Changed Romulan Defense Cannon I - V Pic Num to 1392
5. Changed Increased Supply Storage Ability for Warp Core I - X by 200 for each level
6. Changed Increased Supply Storage Ability for Quantum Singularity Drive I - X by 200 for each level
7. Changed Increased Supply Storage Ability for Borg Warp Drive I - X by 200 for each level.
8. Changed Increased Supply Storage Ability for Transwarp Drive I - III by 200 for each level.
9. Changed Increased Supply Storage Ability for Organic Drive I - X by 200 for each level.
10. Changed Increased Supply Storage Ability for Organic Hyper Drive I - X by 200 for each level.
11. Changed Increases Supply Storage Ability for Impulse Engine I - V (750,800,850,900,950)
12. Added Two Per Vehicle restriction on Damage Control I - III
13. Changed Modified all races Design Creation files (Thank You Captain Kwok)
14. Changed Made all ship primary "resource" cost equal to KT size of ship in vehicle size file.
15. Changed Reduced by half most ship combat defense % ability. (Tholians remained the same)
16. Changed Increased Supply Ability from 500 to 1000 for all colony Modules
17. Changed Revised Research files slightly
18. Changed Addressed a few minor house keeping issues.
19. Changed Pirate Research Center I - III family number to 83 to avoid conflict with Research Center I - III
20. Changed Pirate Intelligence Center I - III Family to 84 to avoid conflict with Intelligence Center I - III
21. Replaced CompEnhancement file with correct updates - updates were undone in 1.9.0.2 by mistake. (SORRY)


Star Trek Mod v1.9.0.2

1. Fixed Spacing error in Data file (MAY EFFECT SAVE GAMES)
2. Changed ECM I - V levels to 6, 8, 10, 12, 14%
3. Changed Combat Sensors I - V to 10, 12, 14, 16, 18%
4. Changed Sensor Array I - III for all races to 6, 12, 16%
5. Added New Kazon ship set
6. Added New Son'a ship set


Star Trek Mod v1.9.0.1

1. Changed Lowered ability amounts of Cloning Facility I - III (5,10,20)
2. Changed Lowered ability amounts of Bio-reclamation Complex III - V (15,20,25)
3. Changed Increased ability amounts of Population Growth Facility I - III
4. Changed Reduced range modifier of Federation Weapon Mount from 5 to 2
5. Changed Fixed Descriptions for Large, Heavy, and Massive Weapon Platform Mounts
6. Changed Fixed Description for Large Satellite Mount
7. Changed Fixed Descriptions for Large, Heavy, and Massive Base Mounts
8. Changed Fixed Damage % for Large, Heavy, and Massive Base Mounts. (30,40,50%)
9. Changed Reduced range modifier of Dominion Weapon Mount from 5 to 2
10. Changed Reduced range modifier of Ferengi Weapon Mount from 5 to 2
11. Changed Replicator I - III now require correct tech level of Replicator Technology. (1,2,3)
12. Changed Min, Org, Rad cost for Planetary Bioelectric Field I - V (Went with Aikens recommendations)
13. Fixed Ability Description error in Replicator I.
14. Changed Ability Supply Generation amounts for 8472 Flux Pod I - V (75,95,115,145,185)
15. Changed Tonnage Space Taken for Damage Control I - III from 25 to 20
16. Changed Tonnage Structure for Damage Control I - III from 20 to 10
17. Changed Pic Num for Damage Control I - III from 103 to 271
18. Changed Pic Num for Flux Pod I - V from 128 to 1511
19. Changed Impulse Engine I - V Vehicle Type from Ship/Base to ship (Should prevent base movement bug)
20. Changed Supply Storage ability for Impulse Engine III - V (550,650,800)
21. Added Phh Propulsion Mount. (1600kt to 3200kt)
22. Changed Ph Propulsion Mount from 1001 to 2000 to 1001 to 1500 
23 Fixed Typo in Drone Propulsion V ability 4 val 1. Was 45 is now 5.
24. Changed Afterburners III Tech Area Req 1 from 5 to 3 Propulsion.
25. Changed Min, Org, Rad cost for Infantry. (10,10,10)
26. Changed Min, Org, Rad cost for Racial Troops (5,5,5)


Star Trek Mod v1.9.0.0

1. Changed Lowered Scattering Armor I - III ECM ability. (4,6,8%) to match ECM.
2. Changed Replicator I - III image to 37
3. Changed Slightly revamped supply storage and usage for all race version of the warp core I - X
4. Changed Added EMC IV - V (10,12%)
5. Changed Added Combat Sensors I - V (10,12%)
6. Changed Added AI Tag 06 for Armor I - III, Emersive Armor I - III and racial armors
7. Changed Added AI Tag 07 for Shield Generator I - X
8. Changed Removed Ability Phased Shield Generation from all Shields. Illegal design issue.
9. Changed Added AI Tag 09 for Scattering Armor. (So it can be added separately to additional normal armor)
10. Added New Hirogen ship set.


Star Trek Mod v1.8.9

1. Changed Laser Mount, reduced range to 1.
2. Changed Fixed Engineering III, Will now use second ability
3. Changed Set Drone Propulsion Restriction to One Per Vehicle
4. Changed Set Drone Propulsion Vehicle Type to Drone.
5. Changed Phaser I now uses the same image as Phaser II - X.
6. Changed Reload Disruptor I - IV bmp image from 514 to 595
7. Changed Moved Tachyon Sensors I - III in components file to come before Medical Bay
8. Changed Moved Advanced Tachyon Sensors I - II in components file to come before Medical Bay.
9. Changed Added Drone Propulsion II - V
10 Changed Added Drone Propulsion to Tech Area
11. Changed Added one more Drone Propulsion Mounts
12. Added Added Heavy Drone
13. Added Ram Scoop Technology
14. Added Ram Scoop I - III back
15. Changed Ram Scoop I - III family number to 6 (Matches Bussard Collectors)
16. Added Replicator Technology
17. Added Replicator I - III (Reduces Maintenance costs 5,8,10) Stackable with Engineering I - III
18. Added Advanced Replicator Technology
19. Added Replicator Facility I - III (Produces 1000,1100,1200 of each resource)
20. Changed Increased Cargo tech level from 5 to 6
21. Added Cargo Facility IV - VI
22. Added Hi-Res Ferengi Images
23. Added Hi-Res Gorn Images
24. Fixed Spelling error in Ferengi General file.
25. Changed Set up many technologies for medium start.
26. Changed Lower level at which Armor, Shield, Engine Destroying, and Weapon Destroying Mines are gained.

Star Trek Mod v1.8.8

1. Changed Engineering I - II second ability is now working
2. Changed Reduced Tonnage Space Taken on Small Warp Engine from 40 to 10
3. Changed Reduced Tonnage Structure of Small Warp Engine from 20 to 5
4. Changed Reduced Hyper Optics I - III effectiveness by 1 each (1,3,5)
5. Fixed Armor Skipping Mine I - III now work correctly.
6. Fixed Weapon Destroying Mine I - III now work correctly.
7. Changed Reload Disruptor I - IV weapon family to 569
8. Fixed Weapons Destroyer I - IV now work correctly
9. Changed Focused Energy Weapons from Weapons Technology to Weapon Technology.
10 Added Drone Propulsion 
11. Added Drone Propulsion Mount


Star Trek Mod v1.8.7

1. Changed Component Markers bmp numbers to correspond to their new location within the image mod.
2. Fixed Error in Dominion Torpedo Tech. 
3. Changed Added each races name to Energy Weapons
4. Changed Added each races name to Enhanced Energy Weapons
5. Changed Added each races name to Energy Weapon Components
6. Changed Added each races name to Enhanced Energy Weapon Components
7. Changed Updated all Research files
8. Changed Laser mount now also has increased range and accuracy.
9. Fixed Spelling error in Anti - Proton Beam I - X
10 Fixed Spelling error in Pulse Anti-Proton I - X
11. Fixed Spelling error in Telekinetic Torpedo I - III
12. Changed Organic Nacelle II - V Tonnage Space Taken and Tonnage Structure are now correct.
13. Changed Organic Hyper Drive I - V Tonnage Structure from 20 to 500
14. Changed Organic Drive I - X Tonnage Structure from 20 to 500
15. Changed Warp Drive I - X Tonnage Structure from 20 to 500
16. Changed Quantum Singularity Drive I - X Tonnage Structure from 20 to 500
17. Changed Borg Warp Drive I - X Tonnage Structure from 20 to 500
18. Changed Transwarp Drive I - III Tonnage Structure from 20 to 500
19. Changed Updated the CompEnhancement 
20. Changed TMP Troop images 
21. Added TMP Infantry Image
22. Added Federation Infantry Image
23. Added DS9 Infantry Image
24. Added UCP Infantry Image
25. Changed Added new Weapon Platform images to DS9
26. Changed Added new Weapon Platform images to Federation
27. Changed Added new Weapon Platform images to TMP
28. Changed Added new Weapon Platform images to UCP
29. Added AI TAG 03 - Description notifying players if ship can have 3 Warp Nacelles to all ship classes that can have three warp nacelles.
30. Removed Ram Scoop components.

Star Trek Mod v1.8.6 

1. Added Description ability to all colony ship designs to use 4 warp nacelles on design.
2. Changed Lowered the supply generation ability of Bussard Collector I - III (50,60,70)
3. Changed 8472 Flux Pod I - V supply generation amounts (60,70,80,90,100)
4. Changed Lowered the supply generation ability of Ram Scoop I - III (70,90,100)
5. Changed Fixed spacing error in all research files. (oops)

Star Trek Mod v1.8.5 

1. Changed Fixed error in Laser Mount. Laser Mount now works with Laser.
2. Changed Increased tonnage of Warp Nacelles I - V and Organic Nacelles I - V to 500
3. Changed Increased tonnage structure of Warp Nacelles I - V and Organic Nacelles I - V to 250
4. Fixed Error in Adv GR Torpedo Weapons. No longer visible at start of game.
5. Changed Ai Design Creation file. Most AI designs will now use two Impulse Engines.
6. Changed Increased storage ability by 100 for all Warp Cores.
7. Changed Added requirement of Borg Technology to Borg Neural Net 
8. Changed Description for Unlucky racial trait. Now lists disadvantage.
9. Changed Description for Very Unlucky racial trait. Now lists disadvantage.
10. Changed Infantry Tonnage from 5 to 4.
11. Changed Reset supply usage for many components (Set to high AI will not explore) Thank you FYRON.


Star Trek Mod v1.8.4 

1. Changed Poor Storage Techniques Cost from -500 to -250
2. Changed Pack Rats disadvantage from -25% to -50%
3. Fixed Error in Radioactives System Extractor I - III. Now provides correct system production.
4. Fixed Error in Tholian Command Complex II. No gives correct bonus.
5. Changed Adjusted the supply usage for both Warp Nacelle I - V and Organic Nacelle I - V.
6. Changed Removed Federation Sensor Array I - V
7. Changed Removed Federation Combat Support technology (No longer needed)
8. Changed Removed Romulan Sensor Array I - III
9. Changed Removed Dominion Combat Sensors I - III
10 Changed Removed Dominion ECM I - III
11. Changed Removed Klingon Target Combat Sensors
12 Changed Removed Tholian Sensor Refractor I - III
13. Changed Removed Warrior Combat Sensors I - III
14. Changed Reduced Combat Sensors I - III attack bonus slightly
15. Changed Reduced ECM I - III defense bonus slightly
16. Changed Removed Warrior ECM I - III
17. Added Sensor Array I - III for use with all races (Can stack with ECM - CS for added bonuses)
18. Changed Removed Klingon Combat Support technology (No longer needed)
19. Changed Removed Tholian Support technology (No longer needed)
20. Changed Employed Captain Kwoks suggestion for Warp Nacelle use with mounts. (TESTING)


Star Trek Mod v1.8.3 - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED

1. Changed Had wrong values for bonus movements in Quantum Singularity Drive II - IV.
2. Changed Removed "Dominion" from Verethiel Armor II - III
3. Changed 8472 Bioelectric Field IX to Bio - Electric Field IX.
4. Changed Changed Borg Shield Regenerator I to Borg Regenerative Shields I
5. Added New description text by Aiken to Hanger Bay I - III
6. Fixed Spelling error of Borg Drone Launcher
7. Changed Tonnage Space Taken for Warp Core I - X from 100 to 1000
8. Changed Tonnage Space Taken for Quantum Singularity Drive I - X from 100 to 1000
9. Changed Tonnage Space Taken for Borg Warp Drive I - X from 100 to 1000
10. Changed Tonnage Space Taken for Organic Drive I - X from 100 to 1000
11. Added Destroyed On Use ability to Ionic Concussion Blaster
12. Fixed Ability description errors in Pirates I - III (Thank you Aiken)
13. Changed Vehicle Size Minimum for Drone Mount from 100 to 50
14. Changed Vehicle Size Minimum for Satellite Mount from 100 to 50
15. Changed Vehicle Size Maximum for Drone Mount from 1000 to 500
16. Changed Vehicle Size Maximum for Satellite Mount from 1000 to 500
17. Changed Adjusted Warp Core Mounts to compensate for new Tonnage Space Taken sizes of all Warp Core Components.
18. Changed Added "Player should add 4 warp nacelles to design." to all Colony Module Descriptions.
19. Changed Added "Player should add 4 warp nacelles to design." to all Colony Ship descriptions.
20. Changed Mini Cargo components Family number to 510 to avoid conflict with Cargo Component.
21. Changed Small Shuttle to Shuttle 
22. Changed Small Shuttle 2 to Shuttle 2
23. Changed Name of Warp Mount to Propulsion Mount
24. Changed Added Warp Nacelles to Propulsion Mount
25. Changed Tonnage of Warp Nacelles from 10 to 100
26. Changed Neutral Happiness type slightly to make it more neutral
27. Added New Smaller Weapons
28. Fixed Roman Numeral error In Engineering component
29. Added Engineering II - III 
30. Added One Per Vehicle restriction to Engineering I - III
31. Changed Warp Nacelle back to 10 KT (Will work with adding a mount later - Could not get to work with AI)
32. Added All new balanced race weapons
33. Changed Modified Research files for all races
34. Changed Removed obsolete techs from tech area file
35. Changed Set many needed technologies to FALSE so they cannot be removed. 
36. Changed Federation Particle Fountain I - V now requires Minerals Extraction I - V
37. Changed Tholian Rad Extractor I - III now require Radioactives Extraction I - III
38. Added Breen Harvester I - V (Mineral Extractor)
39. Changed Changed Self - Destruct Device required tech from Propulsion III to Computer Control III
40. Changed Removed Tholian Energy Net I - V do to game crashing event. Will review and add back later.
41. Updated Component and Weapons reports.
42. Added 8472, Andorian Breen, Borg, Cardassian, Dominion, Klingon, and Romulan hi-res rendered images.
43. Changed Updated all Race Design Creation files to use new weapons.


Star Trek Mod v1.8.2 

1. Changed All Mine weapons to Mine Tech instead of Explosive Warheads
2. Changed Increased Mine Tech to 10
3. Changed Shield Generators Mine I - III Tech Level Req to 8,9,10 
4. Changed Weapon Destroying Mine I - III Tech Level Req to 8,9,10
5. Changed Armor Skipping Mine I - III Tech Level Req to 6,8,10
6. Changed Engine Mine I - III Tech Level Req to 3,5,7
7. Changed Revamped Race Tech entries - Removed a few no longer needed
8. Changed Standardized all weapons - Read Weapon Report to see how
9. Changed Re-organized Tech Area Files
10. Added Advanced Physics to Tech Area (Requirement for Enhanced Energy Weapons)
11. Changed All race weapons now require Tech Area Req of Energy Weapon
12. Changed All advanced race weapons now require Tech Area Req of Enhanced Energy Weapons
13. Changed Projectile Weapons to Beam Weapons
14. Changed Small Phased Energy Cannon I - III from Tech Req from Projectile Weapons to Beam Weapons
15. Changed Tonnage Structure and Tonnage Space Taken for Ground Cannon I - III from 1 to 4
16. Changed Damage At RNG for Ground Cannon I - III to 6,8,10
17. Added Description to Warp Core I - X to instruct the player to use a mount. 
18. Added Description to Quantum Singularity Drive I - X to instruct the player to use a mount.
19. Added Description to Borg Warp Drive I - X to instruct the player to use a mount.
20. Changed Supply usage for Warp Core I - X
21. Changed Supply usage for Quantum Singularity Drive I - X
22. Changed Supply usage for Borg Warp Drive I - X
23. Changed Supply usage for Impulse Engines I - V
24. Added AI TAG 03 - Description to Ionic Disperser I - V
25. Added AI TAG 03 - Description to Ionic Pulse Missile I - V
26. Added AI TAG 03 - Description to Graviton Hellbore I - V
27. Added AI TAG 03 - Description to Sub Space Beam I - III
28. Added Mount for Ionic Disperser I - V
29. Added Mount for Graviton Hellbore I - V
30. Added Mount for Sub Space Beam I - III
31. Added Mount for Massive Ionic Disperser
32. Added AI TAG 03 - Tachyon Projection Cannon I - V
33. Added Mount for Tachyon Projection Cannon I - V
34. Added Marker Components - Text based components that provide information and no other value. Cannot be used on designs.
35. Added Components 830 thru 837 to components (Organic Nacelle, and Organic Warp Cores.)
36. Added Organic Drive I - X (For Species 8472)
37. Added Organic Nacelle I - V (For Species 8472)


Star Trek Mod v1.8.1

1. Changed Rifle Weapon Family number to 293 to avoid AI issues
2. Changed Pistol Weapon Family number to 294 to avoid AI Issues (Thank You Aiken and Fyron)
3. Added Weapon Modifier description to 8472 Biokinetic Discharge I - III
4. Changed Phased Energy Cannon I Tonnage to match Phased Energy Cannon II - V
5. Changed Warp Core Mounts slightly to avoid conflicts.
6. Changed Hand weapons Weapon Family number to 500/501
7. Changed Hand Weapons damage and range.
8. Fixed Error in Pirate Massive Engine Destroyer
9. Changed Pirate Massive Engine Destroyer Weapon Target to Ships only
10. Changed Description of BODY ARMOR
11. Changed Increased Tonnage Structure for Body Armor
12. Changed Removed Emersive Armor ability from Body Armor (Thanks Aiken and Fyron)


Star Trek Mod v1.8.0 

1. Added DS9 ship set
2. Added DS9 STM AI files
3. Changed Images for Borg Monster Components
4. Added Some ASCII Art Work to a few files.
5. Added Warp Core V - X
6. Added Quantum Singularity Drive V - X
7. Added Borg Warp Drive IV - X
8. Added Warp Nacelle II - V
9. Added Supply Storage ability to Warp Core I - X
10. Added Supply Storage ability to Quantum Singularity Drive I - X
11. Added Supply Storage ability to Borg Warp Drive I - X
12. Changed Removed Supply Storage ability from Warp Nacelle
13. Changed Warp Technology Tech level from 5 to 10
14. Changed Adv. Warp Technology requirement from Warp Technology 5 to Warp Technology 10
15. Added Supply Storage ability to Transwarp Drive I - III
16. Changed Minor adjustments to images for Warp Core I - X
17. Changed Minor adjustments to images for Quantum Singularity Drive I - X
18. Changed Minor adjustments to Impulse Engine I - V supply Storage ability amounts
19. Changed Image for Transwarp Drive I - III
20. Added Tech requirement of Warp Technology to Warp Nacelle II - V. (1,4,7,10)
21. Changed Supply usage rates for Warp Core I - X
22. Changed Supply usage rates for Quantum Singularity Drive I - X
23. Changed Supply usage rates for Borg Warp Drive I - X
24. Changed Supply usage rates for Transwarp Drive I - III.
25. Changed Movement Generation bonus for Warp Core I - X (1,1,2,2,3,3,4,4,5,5)
26. Changed Movement Generation bonus for Quantum Singularity Drive I - X (1,1,2,2,3,3,4,4,5,5)
27. Changed Movement Generation bonus for Borg Warp Drive I - X (1,1,2,2,3,3,4,4,5,5)
28. Changed Movement Generation bonus for Transwarp Drive I - III (6,7,8)
29. Changed Modified all races Research files to reflect increase in Warp Technology levels
30. Changed Set all ship designs in Vehicle Size file to Engines Per Move of 2 (or 3 in larger ships) with max engines of 2 (max engines of 3 in larger ships)
32. NOTE Warp Scale:
Warp Core I + 2 Warp Nacelle I = Movement of 2
Warp Core II + 2 Warp Nacelle II = Movement of 3 
Warp Core III + 2 Warp Nacelle II = Movement of 4
Warp Core IV + 2 Warp Nacelle III = Movement of 5
Warp Core V + 2 Warp Nacelle III = Movement of 6
Warp Core VI + 2 Warp Nacelle III = Movement of 6
Warp Core VII + 2 Warp Nacelle IV = Movement of 8
Warp Core VIII + 2 Warp Nacelle IV = Movement of 8
Warp Core IX + 2 Warp Nacelle IV = Movement of 9
Warp Core X + 2 Warp Nacelle V = Movement of 10

TransWarp Core I + 2 Warp Nacelle V = Movement of 11
TransWarp Core II + 2 Warp Nacelle V = Movement of 12
TransWarp Core III + 2 Warp Nacelle V = Movement of 13

31. Fixed Error in Borg Monster Research file. Borg Monsters will now research
32. Changed Cost of Miniaturization Experts from 1000 to 1500
33. Changed Bonus of Miniaturization Experts from 120% to 150%
34. Added AI Tag 05 (Impulse Engines) to all major ship designs in all races Design Creation files.
35. Changed Pirate Slave Labor Camp I - III family number to match Monolith (To promote AI to use)
35. Changed Pirate Space Dock I - III family number to match Construction Yard (To promote AI to use)
36. Changed Pirate Research Center I - III family number to match Research Center (To promote AI to use)
37. Changed Pirate Intelligence Center I - III family number to match Intelligence Center (To promote AI to use)
38. Updated Installation file with new Shrapnel Forum Star Trek Mod Discussion LINK.
39. Changed Impulse Engine I - V bitmap images. 
40. Fixed Issue with all races Infantry technology being seen by all races in the research queue.
41. Added Armor Skipping Mine I - III
42. Added Weapon Destroying Mine I - III


Star Trek Mod v1.7.9 - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED

1. Changed Power Industrialists racial trait cost from 1500 to 2000
2. Changed Very Un-Lucky racial trait cost from -1000 to -750
3. Changed Modified the Pirate Trait so that it no longer has colony Tech unless specifically chosen. (EMP files
use Pirate Colony Tech.)
4. Added Pirate Colony Tech to Tech Area file
5. Added Pirate Colony Tech Trait to Racial Trait file
6. Changed Pirate Colony Ship from Pirate Ship Construction to Pirate Colony Tech
7. Added Pirate Race Intel and Research Facilities to Facilities File.
8. Changed Increase Pirate Race Ship Yard construction ability
9. Changed Pirate Race description in Racial Traits
10. Added Small Pirate Dry Dock component
11. Changed Modified Pirate Tractor Beam I - III tonnage size from 5 to 10
12. Changed Modified Pirate Massive Shield Depleter Damage from 600 to 60 across all ranges
13. Changed Modified Pirate Massive Shield Depleter Tonnage Size from 80 to 40.
14. Changed Modified Pirate Massive Engine Destroyer Damage from 550 to 150 across all ranges
15. Changed Modified Pirate Massive Engine Destroyer Tonnage Size from 80 to 40
16. Added Pirate Massive Weapons Destroyer I - IV 
17. Changed Removed one ability from Privateer Captain I - II to avoid AI issues
18. Changed Replaced a few event Images with newer versions.


Star Trek Mod v1.7.8 - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED

1. Changed All Races Troop Tech requirements to match in the TechArea file.
2. Added Infantry to all Race Design Creation Files
3. Fixed Comp_1230 masking problem
4. Changed Reduced Drone Size by half for all sizes
5. Changed Reduced Drone Planet and Ship warhead damage by half for all sizes
6. Changed Reduced Drone Launcher I - III cargo capacity (To avoid conflict with Cargo Bay)
7. Changed Reduced Satellite Launcher I - III cargo capacity (To avoid conflict with Cargo Bay)
8. Changed Reduced Satellite Size by half for all sizes
9. Added Drone Mount - Reduces size of components for use with Drone by 50%
10. Added Satellite Mount - Reduces size of components for use with Satellite by 50%
11. Changed Propulsion system of the mod. (Testing Phase)
12. Added Warp Core I - V mounts (Based On Ship Size)
13. Added Comp_888 Warp Nacelle to mod - 
14. Changed Klingon Stream Weapons to Klingon Disruptors in Klingon Research file. 
15 Changed Modified all Races Design Creation files to reflect changes in the new propulsion system
16. Changed Modified Romulan Research file slightly 
17. Changed Modified Ai Files slightly
18. Added All New Race EMP files for 2k, 3k, and 5k
19. Added Borg Monster Race by TNZ (For AI USE ONLY)
20. Added Before You Play - read me file.



Star Trek Mod v1.7.7 - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED

1. Added 20 Place holder slots to the RacialTech File
2. Added Infantry to Vehicle Size file
3. Added Infantry Specific Weapons - Phasers, Disruptors, and Others
4. Updated All Race Ship Sets to new hi-res renders
5. Changed Description of Ring and Sphere Worlds to make them more descriptive on how to use.
6. Changed Ferengi Neutrino Mine I - III image from 185 to 1332
7. Changed Shield Generators Mine I - III Image from 185 to 1327
8. Changed Engine Mine I - III Image from 185 to 1328
9. Added Power Industrialists to Racial Trait (150% to Space Yard Production @ a cost of 1500 Points)
10. Added Very Un-Lucky to Racial Trait (-100 to Luck @ a Savings of 1000 points)
11. Added Natural Engineers to Racial Traits (150% to Repair) (Based upon Adamant Mod)
12. Added Engineeringly challenged to Racial Traits (-50% to Repair)
13. Added Miniaturization Experts to Racial Traits (120% to Planet Storage) (Based upon Adamant Mod)
14. Added Pack Rats to Racial Traits (-25% to Planet Storage)
15. Added Advanced Minerals Storage, Advanced Organics Storage, and Advanced Radioactives Storage To Racial Traits. (Based upon Adamant Mod)
16. Added Disorganized Minerals Storage, Disorganized Organics Storage, and Disorganized Radioactives Storage to Racial Traits. (Based upon the Adamant Mod)
17. Changed Bussard Collector I - III supply generation from 100,120,140 to 80,100,120
18. Changed Ram Scoop I - III supply generation from 150,180,200 to 120,140,160
19. Changed Drone Maturation Chamber I - V and Conversion Complex I - III family number from 34 to 87
20. Changed Lowered over all Cost of Breen Atmospheric Modification Plant II - III
21. Changed Lowered over all Cost of Breen Organic Extractor I - III
22. Added Infantry Tech to Tech Area 
23. Added Pistol, Rifle, Body Armor, Personal Shield Generator to Components for use with Infantry Tech.
24. Removed All Races Troops from Components File. No need.
25. Added All Races Troops to Vehicle Size File. (Now a True Troop) 
26. Added Pirate Troops to Tech Area file.
27. Changed Strength of Pirates I - III (Ship Capture) from 25,35,45 to 35,45,55
28. Changed Pirate Shield Depleter I - V damage at range from 15 to 25 across all ranges.
29. Changed Pirate Hull Armor I - III tonnage structure (35,40,45)(5kt)
30. Changed Modified cost of Pirate Hull Armor I - III
31. Changed Klingon Small Disruptor I - III tech requirement from Klingon Stream Weapons to Klingon Disruptors
32. Changed Pirate Disruptor I - X to match that of the Klingons 


Star Trek Mod v1.7.6 Captain Kwok's Revisions - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED

1. Changed Modified tonnage structures for most components.
2. Changed Armor tonnage (10kT) structure (20-25-30)
3. Added Armor - Ten Per Vehicle restriction
4. Changed Modified cost for Armor
5. Changed Emissive Armor (20kT) tonnage structure (40-45-50)
6. Added Emissive Armor - Five Per Vehicle restriction
7. Changed Modified cost for Emissive Armor
8. Changed Scattering Armor (40kT) tonnage structure (40-45-50)
9. Changed Modified cost for Scattering Armor
10. Changed Federation Ablative Armor to Ablative Armor
11. Changed Ablative Armor (5kT) tonnage structure (20-25-30)
12. Changed Ablative Armor - Ten Per Vehicle restriction
13. Changed Modified cost for Ablative Armor
15. Changed Borg Regenerative Armor (10kT) tonnage structure (15-20-25)
16. Changed Borg Regenerative Armor - Ten Per Vehicle restriction
17. Changed Modified cost for Borg Regenerative Armor
18. Changed Description for Borg Regenerative Armor
19. Changed Breen Organic Armor (10kT) tonnage structure (30-35-40)
20. Changed Breen Organic Armor - Ten Per Vehicle restriction
21. Changed Modified cost for Borg Regenerative Armor
22. Changed Kelindide Armor (10kT) tonnage structure (30-35-40)
23. Changed Kelindide Armor - Ten Per Vehicle restriction
24. Changed Modified cost for Kelindide Armor
25. Changed Varethiel Armor (10kT) tonnage structure (30-40-50)
26. Changed Varethiel Armor - Ten Per Vehicle restriction
27. Changed Modified cost for Varethiel Armor
28. Changed Crystalline Armor (10kT) tonnage structure (50-60-70)
29. Changed Crystalline Armor - Ten Per Vehicle restriction
30. Changed Modified cost for Crystalline Armor
31. Changed Shield Generator I-X to 20kT
32. Changed Modified Shield Generator attributes, shield Points, phased Shields, etc.
33. Changed Modified Bio - Electric Field attributes - phased shield points only
34. Changed Renamed Borg Regenerative Shields to Borg Shield Regenerator to match actual function
35. Changed Modified attributes of Borg Shield Regenerator
36. Changed Modified cost of Borg Shield Regenerator
37. Changed Structural Integrity Field (0kT) tonnage structure (20-40-60-80-100)
38. Changed Renamed Supply Storage to Anti-Matter Pod
39. Changed Modified Anti-Matter Pod supply storage (500-625-750-875-1000)
40. Changed Reduced Cargo Bay storage space (50-60-70-80-100)
41. Changed Modified Ferengi Deuterium Tank supply storage (500-750-1000-1250-1500)
42. Changed Modified cost of Ferengi Deuterium Tank
43. Changed Modified Ferengi Compact Cargo Bay storage space (40-50-60-70-80)
44. Changed Modified cost of Ferengi Compact Cargo Bay
46. Changed Damage for Laser I-V.
47. Removed Phased-Energy Cannons VI-X.
48. Changed Damage for Phased-Energy Cannons I-V.
49. Changed Renamed Federation Phasers I-X to Phasers I-X.
50. Changed Description for Phasers I-X.
51. Changed Damage and cost for Phasers I-X.
52. Changed +10% Accuracy for Phasers I-X.
53. Changed Phasers I-X now use beam image 16.
54. Note Same 'Scaled' modifications as above for Small Phasers I-III.
55. Removed Federation Pulse Phasers VI.
56. Changed Renamed Federation Pulse Phasers I-V to Pulse Phasers I-V.
57. Changed Description for Pulse Phasers I-V.
58. Changed Damage and cost for Pulse Phasers I-V.
59. Changed -10% Accuracy for Pulse Phasers I-V.
60. Note Same 'Scaled' modifications as above for Small Pulse Phasers I-III.
61. Changed Renamed Ram Cannon to Phaser Cannon.
62. Changed Description for Phaser Cannon.
63. Changed Damage and cost for Phaser Cannon.
64. Changed Increase Federation Pulse Weapon Energy Stream Weapon requirement to 5.
65. Changed Display image for Klingon Disruptor to Torp 131.
66. Changed Increased cost of Federation Pulse Weapons tech area to 25000.
67. Changed Changed tech area Klingon Stream Weapons to Klingon Disruptors.
68. Changed Increased size of Scanner Jammer to 30kT
69. Removed Small Ship Shield Mount
70. Changed Attributes of Galaxy X Mount
71. Changed Settings.txt Population Mass to 10


Star Trek Mod v1.7.5

1. Fixed Tech Area - Weapons Of Mass Destruction requirement is now corrected (Thanks TNZ)
2. Added Artificial Warp Point Technology to all research files (Thanks TNZ)


Star Trek Mod v1.7.4

1. Fixed Error in Vehicle Size file (Thanks TNZ)
2. Changed Changed Armor and reduced Emissive Armor I - III effect. 


Star Trek Mod v1.7.3 (Thank you Aiken and Black Rose)

1. Fixed Breen General file error
2. Replaced Component file with correct one and not the old one.
3. Changed Structural Integrity Field I - V Tonnage Structure (5,10,15,20,25)
4. Added Klingon Weapon Mount for use with medium sized ships. 
5. Changed AI Default Design Creation file - Fine-tuned so that Ai will design larger ships with more movement
6. Changed All Minor races Default Ai design Creation file to new format
7. Removed Katarians file (You will need to do this manually if you have it. (Katarians not Ktarians)
8. Fixed Error in Dominion Warhead Mount (Thanks Aiken)
9. Fixed Level error in 8472 facilities (Thanks Aiken)
10. Added Description improvement for weapons with modifiers (Thanks Aiken)
11. Added Ability Generate Points Intelligence to both Federation and Romulan Sensor Arrays
12. Added Heavy Laser Mount for Laser Beam I - V
13. Changed Increased the seeker speed of Capitol Ship Missile I - V from 6 to 8
14. Fixed Error in Plasma Torpedo IV - V
15. Changed Pirate Hull Armor to match new armor ability (Reduced)
16. Added Mini - Storage Compartment (1kt)
17. Changed Name of Wormhole Beam I - III to Sub Space Beam I - III and changed damage to Disrupt Reload Time
18. Fixed Description error in Massive Planetary Phased Shield Generator I - II (Thanks BadAxe)
19. Changed Beefed up Tholian Energy Web I - III (Thanks BlackRose)
20. Changed Tholian Sensor Refractor I - III Gave them a higher to hit defense % 
21. Changed Base Mount damages. All are correct now. (Thanks Aiken)
22. Added Tholian Energy Mount II (TEM2) for use with smaller Tholian ships
23 Changed Tholian Energy Mount to Tholian Energy Mount I and made minor modifications. 
24. Fixed Error in Federation Sensors V 
25. Changed Reduced the cost of Mini-Storage
26. Added Shield Regeneration to 8472 Bioelectric Field I - X
27. Changed Increased range and damage of 8472 Neural Disrupter I - III
28. Changed 8472 Quantum Singularity Beam I - III Reload rate from 1 to 2, increased tonnage, and weapon target to Ships/Planets only.
29. Added Shield Depleter Mount. (125% Damage)
30. Changed Romulan Plasma Projector I - V Weapon Target from Ships/Planets to Ships\Planets\Ftr\Sat\Drone
31. Added Romulan Plasma Mount (For use with Romulan Plasma SEEKERS)
32. Changed Warrior Technology cost from 80000 to 65000.
33. Added UserX new Star Trek Map
34. Changed Graviton Hellbore I - V family number from 2020 to 2120 to avoid conflict with Shield Depleters.
35. Changed Klingon Neutrino Disruptor I - III family number from 2022 to 2322 to avoid mount conflict
36. Changed Reduced Pirate Cloaking Armor I - III Tonnage from 30 to 10.
37. Fixed Description error in Tech Area file for Pirate Race (Thanks von_toaster)
38. Changed Intelligence Center I - III family number from 6 to 86 to help stop conflict with GR - Intel (Thanks General Woundwort) 
39. Changed Research Center I - III family number from 5 to 85 to help stop conflict with GR - Research (Thanks General Woundwort)
40. Changed Description of Pirate Shock Troop (Thanks von_toaster)
41. Changed Tonnage Space of Pirate Shock Troop from 10 to 1 (Thanks Von_toaster)
42. Changed Tonnage Space of Tholian Drone I - III & Ferengi Troop I - V from 3 to 1
43. Changed Satellites to True in the Tech Area file so they can now be excluded at game start up. 


Star Trek Mod v1.7.2

1 Fixed Dreadnought Mount issues for some races


Star Trek Mod v1.7.1

1. Fixed Borg Drone now only has 3 levels instead of 5. (Thanks BlackRose)
2. Changed Set Support Craft so that you can now exclude it (Turn it off) at game start up.
3. Fixed Borg were adding multiple captains to designs
4. Changed Mounts - equaled them out more and increased damage %
5. Changed Armor - equaled them out more and decreased damage resistance
6. Changed Borg Ripper Beam I - IV Can now fire on most targets
7. Changed Borg Incinerator Beam I - III Can now fire on most targets
8. Changed Dominion Mini Ship images. They now appear more color balanced
9. Updated Tnargs Major Maps to version 4


Star Trek Mod v1.7.0

1. Changed Klingon Research file to be more effective.
2. Fixed Spelling of Borg Taunt (Thanks BlackRose)
3, Changed Description of Borg Taunt (Thanks BlackRose)
4. Changed Modified the mounts a bit to improve advantages (Mounts cost more to use. Damage has been increased on a few. I tried to balance things out)
5. Fixed Error in Federation Pulse Phaser V (Thanks Aiken)


Star Trek Mod v1.6.9

1. Fixed Spelling of Dominion Warhead Mount (Thanks BlackRose)
2. Changed Increased Range Breen Range Mount by 1
3. Fixed Description of Romulan Subspace Telescope I - III (Thanks BlackRose)
4. Fixed Errors in all Race Design Creation files (Sorry, I am only human)
5. Changed Modified all Race Design Creation files so that designs will use min/max correct engines per design (Hopefully this will work)


Star Trek Mod v1.6.8

1. Changed Klingon B'rel class from Attack Ship to Attack Base. (Prevent it from joining fleets)
2. Changed 8472, Borg, Breen, Cardassian, Dominion, Federation (All), Ferengi, Klingon, and Romulan AI_Construction_Vehicles files
3. Changed The order of some projects in the Klingon Research File


Star Trek Mod v1.6.7 

1. Changed Klingon Combat Support in Tech Area from Max level 5 to 3.
2. Fixed Map Error that called for Blackhole3.bmp
3. Fixed Error in Tholian speech file. (Thanks BlackRose)
4. Changed Weapons Of Mass Destruction to Weapon Technology
5. Changed Beam Discharger I - IV Family Number from 2009 to 2035 to avoid conflicts. (Thanks CNC)
6. Changed Made some adjustments to the Happiness file.
7. Changed Deuterium Tank I - III Lowered Supplies Generated to a more reasonable level (500/1000/1500)
8. Changed Ram Connon Weapon Family from 1 to 138
9. Updated Weapons Family & Component Lists
10. Changed Borg Taunt Weapon Family and Family from 10 to 26
11. Fixed Spacing Error at bottom of Component File
12 Fixed Roman Numeral error in Breen Intel Center I (Thanks BlackRose) 
13. Changed Breen Organic Extractor I - III to produce organics at the planet level instead of system. (Avoids conflict with Breen Labor Camp Facilities)
14. Fixed Tholian Dreadnought Mount was accessible to other races. (Thanks BlackRose)
15. Changed Klingon Neutrino Disruptor I - III reload rate from 1 to 2
16. Changed Shield Disrupter I - V reload rate from 3 to 2
17. Changed Shield Depleter I - V reload rate from 1 to 2
18. Changed Borg Shield Depleter I - V reload rate from 1 to 2
19. Changed Tholian Energy Web I - III reload rat from 1 to 2
20. Changed Cost of some facilities to balance them out between races better.
21. Changed Balanced out the weapons mounts more effectively
22. Changed Lowered the bonuses for all ECM's and Combat Sensors and like Racial components.
23. Fixed Tholian Energy Mount will now work with Tholian Energy Web
24. Changed Federation Cloaking Device Family from 26 to 42 
25. Fixed Ai Default Design Creation file